* [Trivia] Handle potential Discord errors in session.
* Hm why did I put HTTPException in there
* Revert "Hm why did I put HTTPException in there"
This reverts commit dc5cb990cb9632c52f322076c69a0c1568c9eab0.
* Revert "[Trivia] Handle potential Discord errors in session."
This reverts commit d90e45f9e0188cfeaef914a78eda5f397730a47a.
* Handle Discord errors in _error_handler.
* Update travis to not sip pipfile lock
update pipfile dependencies
additional black formatting pass to conform to black 18.5b
* .
* pin async timeout until further discussion of 3.5 support
* .
* Rewritten basic settings
* Ported to V3
* Will saves the dicts
* TriviaSession uses Config
* wait_for is the future
* Out with recursion and redundancy
* Remove typing before first question
* Added payout multiplier setting
* Payout setting uses appropriate check
* Implement actual paying of winner
* Removed trivia lists from repository
* Added payout confirmation message
Also rearranged the order of methods in TriviaSession to better represent the sequential order of running trivia
* Contestant count fixed
Also fixed error when lists folder is missing
* Support for multiple categories per session
* Extra error handling
* Update from rebase
* Use of task cancel
* Nicer docstrings
* Oops
* Better imports
* YAML lists
* Using the trivia list repo (YAY)
* Cast all answers to string since YAML is dumb
* session.stop() is not an async function
* Remove redundant attribute from session
* Sessions manage their own tasks
* Add `redbot/trivia` to .gitignore
* Add PyYAML to requirements.txt
* Parse answers properly before checking
* Add Red-Trivia to reqs
* Better task management and some optimisations
Sessions now just use a flat dict for settings instead of config. This means the settings can't be changed after the session is started, but it removes the need for config to be read for every question.
* Allow lists to override settings
* Fix config logic
* Iteration fixes, config override fixes, task management fixes
* Don't hide dict abuse
* Stats tracking
* Leaderboard implemented
* [leaderboard] ignore self and reverse list
* [leaderboard] Handle empty score counter
* Only count win when max score is reached