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Added use spoilers functionality (#4877)
* Added use spoilers functionallity * Update trivia.py * Update session.py
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@ -21,6 +21,13 @@ _REVEAL_MESSAGES = (
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_("Easy: {answer}."),
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_("Oh really? It's {answer} of course."),
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)
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SPOILER_REVEAL_MESSAGES = (
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_("I know this one! ||{answer}!||"),
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_("Easy: ||{answer}.||"),
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_("Oh really? It's ||{answer}|| of course."),
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)
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_FAIL_MESSAGES = (
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_("To the next one I guess..."),
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_("Moving on..."),
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@ -204,7 +211,10 @@ class TriviaSession:
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self.stop()
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return False
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if self.settings["reveal_answer"]:
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reply = T_(random.choice(_REVEAL_MESSAGES)).format(answer=answers[0])
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if self.settings["use_spoilers"]:
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reply = T_(random.choice(SPOILER_REVEAL_MESSAGES)).format(answer=answers[0])
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else:
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reply = T_(random.choice(_REVEAL_MESSAGES)).format(answer=answers[0])
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else:
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reply = T_(random.choice(_FAIL_MESSAGES))
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if self.settings["bot_plays"]:
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@ -53,6 +53,7 @@ class Trivia(commands.Cog):
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reveal_answer=True,
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payout_multiplier=0.0,
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allow_override=True,
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use_spoilers=False,
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)
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self.config.register_member(wins=0, games=0, total_score=0)
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@ -92,7 +93,8 @@ class Trivia(commands.Cog):
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"Points to win: {max_score}\n"
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"Reveal answer on timeout: {reveal_answer}\n"
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"Payout multiplier: {payout_multiplier}\n"
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"Allow lists to override settings: {allow_override}"
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"Allow lists to override settings: {allow_override}\n"
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"Use Spoilers in answers: {use_spoilers}"
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).format(**settings_dict),
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lang="py",
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)
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@ -149,6 +151,19 @@ class Trivia(commands.Cog):
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)
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)
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@triviaset.command(name="usespoilers", usage="<true_or_false>")
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async def trivaset_use_spoilers(self, ctx: commands.Context, enabled: bool):
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"""Set if bot will display the answers in spoilers.
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If enabled, the bot will use spoilers to hide answers.
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"""
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settings = self.config.guild(ctx.guild)
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await settings.use_spoilers.set(enabled)
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if enabled:
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await ctx.send(_("Done. I'll put the answers in spoilers next time."))
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else:
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await ctx.send(_("Alright, I won't use spoilers to hide answers anymore."))
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@triviaset.command(name="botplays", usage="<true_or_false>")
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async def trivaset_bot_plays(self, ctx: commands.Context, enabled: bool):
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"""Set whether or not the bot gains points.
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