mirror of
https://github.com/Cog-Creators/Red-DiscordBot.git
synced 2025-11-06 03:08:55 -05:00
* Rewritten basic settings * Ported to V3 * Will saves the dicts * TriviaSession uses Config * wait_for is the future * Out with recursion and redundancy * Remove typing before first question * Added payout multiplier setting * Payout setting uses appropriate check * Implement actual paying of winner * Removed trivia lists from repository * Added payout confirmation message Also rearranged the order of methods in TriviaSession to better represent the sequential order of running trivia * Contestant count fixed Also fixed error when lists folder is missing * Support for multiple categories per session * Extra error handling * Update from rebase * Use of task cancel * Nicer docstrings * Oops * Better imports * YAML lists * Using the trivia list repo (YAY) * Cast all answers to string since YAML is dumb * session.stop() is not an async function * Remove redundant attribute from session * Sessions manage their own tasks * Add `redbot/trivia` to .gitignore * Add PyYAML to requirements.txt * Parse answers properly before checking * Add Red-Trivia to reqs * Better task management and some optimisations Sessions now just use a flat dict for settings instead of config. This means the settings can't be changed after the session is started, but it removes the need for config to be read for every question. * Allow lists to override settings * Fix config logic * Iteration fixes, config override fixes, task management fixes * Don't hide dict abuse * Stats tracking * Leaderboard implemented * [leaderboard] ignore self and reverse list * [leaderboard] Handle empty score counter * Only count win when max score is reached
308 lines
10 KiB
Python
308 lines
10 KiB
Python
"""Module to manage trivia sessions."""
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import asyncio
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import time
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import random
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from collections import Counter
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import discord
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from redbot.core.bank import deposit_credits
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from redbot.core.utils.chat_formatting import box
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from .log import LOG
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__all__ = ["TriviaSession"]
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_REVEAL_MESSAGES = ("I know this one! {}!", "Easy: {}.",
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"Oh really? It's {} of course.")
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_FAIL_MESSAGES = ("To the next one I guess...", "Moving on...",
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"I'm sure you'll know the answer of the next one.",
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"\N{PENSIVE FACE} Next one.")
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class TriviaSession():
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"""Class to run a session of trivia with the user.
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To run the trivia session immediately, use `TriviaSession.start` instead of
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instantiating directly.
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Attributes
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----------
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ctx : `commands.Context`
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Context object from which this session will be run.
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This object assumes the session was started in `ctx.channel`
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by `ctx.author`.
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question_list : `dict`
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A list of tuples mapping questions (`str`) to answers (`list` of
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`str`).
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settings : `dict`
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Settings for the trivia session, with values for the following:
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- ``max_score`` (`int`)
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- ``delay`` (`float`)
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- ``timeout`` (`float`)
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- ``reveal_answer`` (`bool`)
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- ``bot_plays`` (`bool`)
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- ``allow_override`` (`bool`)
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- ``payout_multiplier`` (`float`)
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scores : `collections.Counter`
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A counter with the players as keys, and their scores as values. The
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players are of type `discord.Member`.
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count : `int`
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The number of questions which have been asked.
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"""
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def __init__(self,
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ctx,
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question_list: dict,
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settings: dict):
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self.ctx = ctx
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list_ = list(question_list.items())
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random.shuffle(list_)
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self.question_list = list_
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self.settings = settings
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self.scores = Counter()
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self.count = 0
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self._last_response = time.time()
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self._task = None
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@classmethod
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def start(cls, ctx, question_list, settings):
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"""Create and start a trivia session.
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This allows the session to manage the running and cancellation of its
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own tasks.
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Parameters
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----------
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ctx : `commands.Context`
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Same as `TriviaSession.ctx`
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question_list : `dict`
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Same as `TriviaSession.question_list`
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settings : `dict`
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Same as `TriviaSession.settings`
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Returns
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-------
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TriviaSession
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The new trivia session being run.
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"""
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session = cls(ctx, question_list, settings)
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loop = ctx.bot.loop
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session._task = loop.create_task(session.run())
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return session
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async def run(self):
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"""Run the trivia session.
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In order for the trivia session to be stopped correctly, this should
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only be called internally by `TriviaSession.start`.
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"""
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max_score = self.settings["max_score"]
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delay = self.settings["delay"]
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timeout = self.settings["timeout"]
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for question, answers in self._iter_questions():
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self.count += 1
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msg = "**Question number {}!**\n\n{}".format(self.count, question)
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await self.ctx.send(msg)
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continue_ = await self.wait_for_answer(answers, delay, timeout)
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if continue_ is False:
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break
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if any(score >= max_score for score in self.scores.values()):
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await self.end_game()
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break
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async with self.ctx.typing():
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await asyncio.sleep(3)
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else:
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await self.ctx.send("There are no more questions!")
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await self.end_game()
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def _iter_questions(self):
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"""Iterate over questions and answers for this session.
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Yields
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------
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`tuple`
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A tuple containing the question (`str`) and the answers (`tuple` of
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`str`).
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"""
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for question, answers in self.question_list:
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answers = _parse_answers(answers)
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yield question, answers
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async def wait_for_answer(self,
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answers,
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delay: float,
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timeout: float):
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"""Wait for a correct answer, and then respond.
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Scores are also updated in this method.
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Returns False if waiting was cancelled; this is usually due to the
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session being forcibly stopped.
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Parameters
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----------
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answers : `iterable` of `str`
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A list of valid answers to the current question.
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delay : float
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How long users have to respond (in seconds).
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timeout : float
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How long before the session ends due to no responses (in seconds).
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Returns
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-------
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bool
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:code:`True` if the session wasn't interrupted.
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"""
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try:
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message = await self.ctx.bot.wait_for(
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"message", check=self.check_answer(answers), timeout=delay)
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except asyncio.TimeoutError:
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if time.time() - self._last_response >= timeout:
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await self.ctx.send("Guys...? Well, I guess I'll stop then.")
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self.stop()
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return False
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if self.settings["reveal_answer"]:
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reply = random.choice(_REVEAL_MESSAGES).format(answers[0])
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else:
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reply = random.choice(_FAIL_MESSAGES)
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if self.settings["bot_plays"]:
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reply += " **+1** for me!"
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self.scores[self.ctx.guild.me] += 1
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await self.ctx.send(reply)
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else:
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self.scores[message.author] += 1
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reply = "You got it {}! **+1** to you!".format(
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message.author.display_name)
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await self.ctx.send(reply)
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return True
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def check_answer(self, answers):
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"""Get a predicate to check for correct answers.
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The returned predicate takes a message as its only parameter,
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and returns ``True`` if the message contains any of the
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given answers.
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Parameters
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----------
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answers : `iterable` of `str`
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The answers which the predicate must check for.
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Returns
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-------
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function
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The message predicate.
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"""
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answers = tuple(s.lower() for s in answers)
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def _pred(message: discord.Message):
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early_exit = (message.channel != self.ctx.channel
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or message.author == self.ctx.guild.me)
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if early_exit:
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return False
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self._last_response = time.time()
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guess = message.content.lower()
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for answer in answers:
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if " " in answer and answer in guess:
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# Exact matching, issue #331
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return True
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elif any(word == answer for word in guess.split(" ")):
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return True
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return False
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return _pred
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async def end_game(self):
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"""End the trivia session and display scrores."""
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if self.scores:
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await self.send_table()
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multiplier = self.settings["payout_multiplier"]
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if multiplier > 0:
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await self.pay_winner(multiplier)
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self.stop()
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async def send_table(self):
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"""Send a table of scores to the session's channel."""
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table = "+ Results: \n\n"
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for user, score in self.scores.most_common():
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table += "+ {}\t{}\n".format(user, score)
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await self.ctx.send(box(table, lang="diff"))
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def stop(self):
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"""Stop the trivia session, without showing scores."""
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self.ctx.bot.dispatch("trivia_end", self)
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def force_stop(self):
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"""Cancel whichever tasks this session is running."""
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self._task.cancel()
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channel = self.ctx.channel
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LOG.debug("Force stopping trivia session; #%s in %s", channel,
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channel.guild.id)
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async def pay_winner(self, multiplier: float):
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"""Pay the winner of this trivia session.
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The winner is only payed if there are at least 3 human contestants.
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Parameters
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----------
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multiplier : float
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The coefficient of the winner's score, used to determine the amount
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paid.
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"""
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(winner, score) = next((tup for tup in self.scores.most_common(1)),
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(None, None))
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me_ = self.ctx.guild.me
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if winner is not None and winner != me_ and score > 0:
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contestants = list(self.scores.keys())
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if me_ in contestants:
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contestants.remove(me_)
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if len(contestants) >= 3:
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amount = int(multiplier * score)
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if amount > 0:
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LOG.debug("Paying trivia winner: %d credits --> %s",
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amount, str(winner))
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await deposit_credits(winner, int(multiplier * score))
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await self.ctx.send(
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"Congratulations, {0}, you have received {1} credits"
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" for coming first.".format(winner.display_name,
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amount))
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def _parse_answers(answers):
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"""Parse the raw answers to readable strings.
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The reason this exists is because of YAML's ambiguous syntax. For example,
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if the answer to a question in YAML is ``yes``, YAML will load it as the
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boolean value ``True``, which is not necessarily the desired answer. This
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function aims to undo that for bools, and possibly for numbers in the
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future too.
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Parameters
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----------
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answers : `iterable` of `str`
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The raw answers loaded from YAML.
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Returns
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-------
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`tuple` of `str`
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The answers in readable/ guessable strings.
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"""
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ret = []
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for answer in answers:
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if isinstance(answer, bool):
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if answer is True:
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ret.append("True", "Yes")
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else:
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ret.append("False", "No")
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else:
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ret.append(str(answer))
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# Uniquify list
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seen = set()
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return tuple(x for x in ret if not (x in seen or seen.add(x)))
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