mirror of
https://github.com/Cog-Creators/Red-DiscordBot.git
synced 2025-11-06 11:18:54 -05:00
!audioset status
displays song title as bot's status if bot is only playing in 1 server. reverts to previous status when done.
This commit is contained in:
parent
a41bc65979
commit
686fa98c8d
@ -1617,6 +1617,9 @@ class Audio:
|
|||||||
return False
|
return False
|
||||||
return True
|
return True
|
||||||
|
|
||||||
|
# returns list of active voice channels
|
||||||
|
# assuming list does not change during the execution of this function
|
||||||
|
# if that happens, blame asyncio.
|
||||||
def get_active_voice_clients(self):
|
def get_active_voice_clients(self):
|
||||||
avcs = []
|
avcs = []
|
||||||
for vc in self.bot.voice_clients:
|
for vc in self.bot.voice_clients:
|
||||||
@ -1624,24 +1627,24 @@ class Audio:
|
|||||||
avcs.append(vc)
|
avcs.append(vc)
|
||||||
return avcs
|
return avcs
|
||||||
|
|
||||||
# returns False if not changed.
|
# returns False if not changed. People may want in the future? ¯\_(ツ)_/¯
|
||||||
async def update_bot_status(self):
|
async def update_bot_status(self):
|
||||||
if self.settings["TITLE_STATUS"]:
|
if self.settings["TITLE_STATUS"]:
|
||||||
active_servers = self.get_active_voice_clients()
|
active_servers = self.get_active_voice_clients()
|
||||||
song = None
|
song = None
|
||||||
if len(active_servers) == 1:
|
if len(active_servers) == 1:
|
||||||
server = active_servers[0].server.id
|
server = active_servers[0].server
|
||||||
song = self.queue[server.id]["NOW_PLAYING"]
|
song = self.queue[server.id]["NOW_PLAYING"]
|
||||||
if song:
|
if song:
|
||||||
if self._old_game is False:
|
if self._old_game is False: # self._old_game can be None. want to use it.
|
||||||
self._old_game = server.me.game
|
self._old_game = server.me.game
|
||||||
await self.bot.change_status(discord.Game(name=song.title))
|
await self.bot.change_status(discord.Game(name=song.title))
|
||||||
elif self._old_game is not False: # self._old_game can be None. want to use it.
|
elif self._old_game is not False:
|
||||||
await self.bot.change_status(self._old_game)
|
await self.bot.change_status(self._old_game)
|
||||||
self._old_game = False
|
self._old_game = False
|
||||||
else:
|
else:
|
||||||
return False
|
return False
|
||||||
elif self._old_game is not False: # self._old_game can be None. want to use it.
|
elif self._old_game is not False:
|
||||||
await self.bot.change_status(self._old_game)
|
await self.bot.change_status(self._old_game)
|
||||||
self._old_game = False
|
self._old_game = False
|
||||||
else:
|
else:
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user