diff --git a/cogs/audio.py b/cogs/audio.py index 9aaca6da4..f1c7d8ec8 100644 --- a/cogs/audio.py +++ b/cogs/audio.py @@ -1617,6 +1617,9 @@ class Audio: return False return True + # returns list of active voice channels + # assuming list does not change during the execution of this function + # if that happens, blame asyncio. def get_active_voice_clients(self): avcs = [] for vc in self.bot.voice_clients: @@ -1624,24 +1627,24 @@ class Audio: avcs.append(vc) return avcs - # returns False if not changed. + # returns False if not changed. People may want in the future? ¯\_(ツ)_/¯ async def update_bot_status(self): if self.settings["TITLE_STATUS"]: active_servers = self.get_active_voice_clients() song = None if len(active_servers) == 1: - server = active_servers[0].server.id + server = active_servers[0].server song = self.queue[server.id]["NOW_PLAYING"] if song: - if self._old_game is False: + if self._old_game is False: # self._old_game can be None. want to use it. self._old_game = server.me.game await self.bot.change_status(discord.Game(name=song.title)) - elif self._old_game is not False: # self._old_game can be None. want to use it. + elif self._old_game is not False: await self.bot.change_status(self._old_game) self._old_game = False else: return False - elif self._old_game is not False: # self._old_game can be None. want to use it. + elif self._old_game is not False: await self.bot.change_status(self._old_game) self._old_game = False else: