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# Website Discord Presense
### Having a strong discord following means wider user base.
## Ideas to draw more people to our discord group
- Referral system that at the end of the week someone gets a prize. ($5 pp, btc, steam, xbox gc, steam key, item etc)
- Referral bot that just keeps sending invites to random people? Probably a python script to do this. Where it just find new people, adds them, and or just send them a message with invite code.
- Automate our social media posts to specific channels based upon a hashtag was used or not #tutorial #meme #sickgaming #news etc. then go to its individual channel
(I've seen people join discords just because they have automated bots like this they can just browse the channels for memes tutorials and bs)
- Raffle/Drawing. Everyone who reacts to a certain post gets entered in. Or reacts to post, and comments on a post on the site. Could be drawn on a certain day. Add that day to the calendar so it can be further seen on the website. Win real $$$ and steam items, keys etc.
- Hold tournaments (use a bot to enter the tournament, only members of a certain group can interact with the bot? just scheming ideas here)
- Rocket League Tournaments for prizes each month. And the winner of other tournaments throughout the month are entered into the prize tournament.
- Post news and other information on the website, then link it over in the discord channel. Website views = more money $$$
- Host Raids (maybe use a bot to send reminders and such?, Also add it to calendar on website to get more people interested.)
## Things we can do with the discord:
- Use it to promote streams Using MuxyBot (Notifies people when online)
- Promote social medias (Auto-poster bot that post into channels regularly. Similar to the facebook auto-poster and twitter one. Just copy image link and paste in meme section or any other section. Maybe twitch and youtube auto posts into live-stream section)
Rocket League players get their own group.
Let their group shout out other #RL-Player
## To Get more Members:
Reddit.com/r/discordservers
Post like this
Title:
Sick Gaming Discord | Chill Server for all online gamers, streamers, developers, programmers, twitch and youtube help 100+ members and growing!
Link: discord.gg/Vpf4xHk
Any variation of the title will do.
From another discord
Welcome to Game On! To access more voice and text channels in Game On! you must post an introduction in this channel. If you want to freestyle your intro that's fine, or you can use the following format: Name: Age: Gender: Country: Games and hobbies: When you have completed this step and received the Champion Role, you can go over to #skill-tree and use .Iam(space) and then one of our options to get a game role added to your tag so that we are all able to play more games together.

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Things That need to be done:
- [x] https://gitea.rcs1.top/SickGaming/sg-website/projects/1
- [ ] Html in Posts is broke
- [ ] Add spoiler tag and hide tag to Thread and post thing to easy click in.
Set to backburner:
- [ ] Post relevant content to SickGaming.net (See "Post Writing Topics/Niches")
- [ ] Setup donations page integrated to add roles. Dido for VIP/Subscribers Page
- [ ] Fix Awards System
- [ ] Add User group legend.
- [ ] Fix One-All Login display issues. Expand to 2 icons side-by-side
- [ ] Add Main Index Page ticker across the top of upcoming events that is clickable to the thread.
- [ ] Add Main Index Page ticker across the top of upcoming events that is clickable to the thread.
- [ ] Fix Moderate under user page to show quick commands and stuff
- [ ] Add Development news tab to auto-post updates to games like rocket league, rust, etc.
Generated tags: Random
gaming
gamer
gamergirl
egirl
femalegamer
pcgaming
pcgamers
pcmr
gtav
battlefield
civilization
arma
ark
minecraft
mc
rust
payday
d&d
eso
elderscrollsonline
lol
leagueoflegends
needforspeed
guildwars
discord
sickgaming
Our top tags for google currently it seems.

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# Sick Gaming Monetization & Community Support Plan
At Sick Gaming, our goal is to build a vibrant, inclusive gaming community. Any income generated helps us cover server costs, fund contests, support merch giveaways, and create more opportunities for gamers to connect and have fun.
---
## How We Monetize
### Universal Methods
1. **Link Shortening:**
Use services like adf.ly or similar (e.g., $5 per 1,000 views). We may automate link shortening for any external link, helping offset costs while keeping our site accessible.
---
### Website-Specific Methods
1. **Adsense & Ad Space:**
We plan to run adsense ads and offer dedicated ad space within posts, sticky threads, and key sections. Ad space can be rented weekly or monthly, and well reach out to game developers, hack creators, and gaming content curators for collaboration.
- [Website Advertisements](https://gitea.rcs1.top/SickGaming/advertisement-sales/src/branch/main/Website-Advertisements.md)
---
### Social Media Monetization
1. **Sponsored Posts:**
Offer to post ads at scheduled times. For example, charge $0.50 per post/ad with a guarantee of 1,000 views, or $100 for 20 posts and 100,000 views. Analytics from platforms like Instagram and Facebook help us provide proof of reach. Automated posting via Python scripts is also possible.
- [Social Media Advertisements](https://gitea.rcs1.top/SickGaming/advertisement-sales/src/branch/main/Social-Media-Advertisements.md)
---
### YouTube Monetization
1. **Video Sponsorships:**
Sell advertising spots within videos—such as banners, end credits, or shoutouts.
2. **Channel Promotion:**
Offer paid links to other channels at the end of our videos.
3. **Product Reviews:**
Collaborate with brands for product reviews, which can lead to free merchandise and gear.
---
### Community & Gaming Monetization
1. **Tournaments:**
Host tournaments for games like Rocket League, League of Legends, Rust, Gmod, and Minecraft. Entry fees help fund prizes—e.g., 60% to the winner, 30% to runner-up, and 10% to support the community.
2. **Game Servers:**
Run dedicated servers for popular games and offer VIP memberships or perks.
3. **Merch & Referrals:**
Design and sell custom Sick Gaming merchandise through platforms like Spreadshirt. Members get cool gear, and proceeds help fund community activities.
- [Referrals Commission](https://gitea.rcs1.top/SickGaming/sg-website/src/branch/main/ideas/Referrals-Commission.md)
4. **Streaming Packages:**
Offer custom streaming setups, graphics, and cutscenes for other creators.
---
## How We Use Community Funds
All revenue goes directly back into supporting Sick Gaming:
- **Server Costs:** Keeping our website and game servers online and fast.
- **Contests & Tournaments:** Funding prizes, giveaways, and event logistics.
- **Merch Giveaways:** Rewarding active members and contest winners.
- **Community Growth:** Supporting new features, collaborations, and outreach.
- **Gaming Events:** Hosting and sponsoring tournaments and in-game activities.
---
*Our mission is to create a fun, supportive space for gamers. Every dollar helps us give back, grow, and keep the community thriving!*

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# SickGaming Documentation Index
Welcome to the SickGaming documentation hub! Here you'll find guides, plans, and resources for building, growing, and supporting our gaming community.
---
## Community Platforms
- [Discord](Discord.md)
*Learn about our Discord presence and how to join.*
- [Forum](Forum.md)
*Forum to-do list, features, and community discussions.*
---
## Growth & Engagement
- [Social Media](Social-Media.md)
*Our social media plan for connecting with gamers worldwide.*
- [Topics and Niches](Topics-Niches.md)
*Content ideas and niches for posts and discussions.*
---
## Support & Monetization
- [Monetizing](Monetizing.md)
*How Sick Gaming generates income and supports the community.*
---
## Optimization & Strategy
- [SEO](SEO.md)
*Search Engine Optimization tips and strategies for SickGaming.*
---
*Explore each section to learn more about our goals, plans, and how you can get involved!*

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# SEO Search Engine Optimization
## Title & Description Tips
- **Google Trends:**
[trends.google.com](https://trends.google.com/trends/?geo=US)
Use trending topics for more hits.
- **Top Google Searches:**
[ahrefs.com/blog/top-google-searches/](https://ahrefs.com/blog/top-google-searches/)
- **Popular Keywords:**
[pagetraffic.com/blog/most-popular-keywords-on-search-engines/](https://www.pagetraffic.com/blog/most-popular-keywords-on-search-engines/)
- **Tag Generator:**
[rapidtags.io/generator/](https://rapidtags.io/generator/)
### Top/Best Selling Games (for relevant content and wide user base)
- [YouTube Gaming](https://www.youtube.com/gaming)
- [Steam Top Sellers](https://store.steampowered.com/search/?filter=topsellers)
- [Forbes: Best Selling Games](https://www.forbes.com/sites/erikkain/2018/04/25/the-best-selling-video-games-and-hardware-of-march-2018/#8da2f0b4aa42)
- [Wikipedia: Best-Selling PC Games](https://en.wikipedia.org/wiki/List_of_best-selling_PC_games)
---
## What NOT to Do
- [Before: Poor SEO Example](https://i.imgur.com/dehkJOo.png)
- [After: Improved SEO Example](https://i.imgur.com/oiYFSut.png)
*Use clear, relevant titles and descriptions for better SEO.*
---
## SEO Tutorials & Methods
- [10 Most Important SEO Tips You Need to Know](https://neilpatel.com/blog/10-most-important-seo-tips-you-need-to-know/)
*Very useful for our goals.*
- [How to Drive Traffic to Your Website or Brand with SEO](https://websitesetup.org/increase-website-traffic/)
*Good article, lots of ideas to target people.*
- [Make Money on YouTube with Affiliate Marketing](https://videocreators.com/how-to-make-money-on-youtube-with-affiliate-marketing/)
- [Why SEO is Important for Businesses](https://firstviewonlinemarketing.com/why-seo-is-important-for-businesses/)
- [How SEO Helps Your Business](https://thrivehive.com/how-seo-helps-your-business/)
- [SEO Marketing](http://discover-your-customers.com/consultancy-services/seo-marketing/)
- [5 Ways to SEO Your Business Website](https://thrivehive.com/5-ways-to-seo-your-business-website/)
- [What are Backlinks? (Defined)](https://www.wpbeginner.com/glossary/backlinks/)
- [What are Backlinks and How to Get Them](https://www.gotchseo.com/backlinks/)
- [How to Build Backlinks](https://blog.monitorbacklinks.com/seo/build-backlinks-website-2014/)
- [8 Quick Tips for Showing Up in Local Business Searches](https://www.godaddy.com/garage/8-quick-tips-for-showing-up-in-local-business-searches/?isc=nsbloga&utm_source=gdredpoint&utm_medium=email&utm_campaign=en-US_other_email-nonrevenue_base_gd&utm_content=191122_4013_Engagement_Other_Product_Newsletter_nsbloga_5FC6dFJ6bFTXWT61ftmGuz)
- [Get Instant Website Traffic](https://www.yourtraffichits.com/get-instant-website-traffic/)
---
## Who We Reach: Our Categories
- Arts & Entertainment / TV & Video / Online Video
- Business Services / Business Technology / Web Services / Web Design & Development
- Computers & Peripherals / Computer Accessories & Components
- Consumer Electronics / Game Consoles / Sony PlayStation
- Games / Computer & Video Games / Shooter Games / Roleplaying Games / Action & Platform Games
- Lifestyles & Hobbies / Pet Lovers
- Media & Entertainment / Gamers / Hardcore Gamers / Shooter Game Fans / Movie Lovers
- Online Communities / File Sharing & Hosting / Social Networks
- Shoppers / Value Shoppers / Convenience Store Shoppers
- Software / Business & Productivity Software
- Technology / Technophiles / Mobile Enthusiasts
---
## Various Games We Play (Top Rated Games on Steam Are Best for Results)
- 7 Days to Die
- Age of Empires
- ARK Survival Evolved
- ARMA 3
- Battlefield 1 & 4
- Battletech
- Call Of Duty (all series, especially zombies: WaW, BO1/2/3)
- Civilizations 5, 6, Beyond Earth
- Clash of Clans
- Conan Exiles
- Counterstrike Global Offensive
- Dead Island
- Dying Light
- Dungeons & Dragons Online
- Elder Scrolls Online
- Grand Theft Auto 5
- Ghost Recon: Wildlands
- League Of Legends
- Minecraft
- Mechwarrior Online
- Neverwinter
- Need for Speed (2015)
- Neverwinter Nights Enhanced Edition
- PayDay
- Rocket League
- Rust
- Squad
- Star Trek Online
- Sword Coast Legends
- The Secret World
- Tropico
---
## Places to Promote (Good Options to Advertise On)
- **Reddit**
- [r/promote](https://www.reddit.com/r/promote/)
- [r/industrialized](https://www.reddit.com/r/industrialized/)
- Posts, comments, personal messages
- **Facebook**
- Groups, pages, posts, comments, personal messages
- **Instagram**
- Posts, comments, personal messages
- **Twitter**
- Groups, posts, comments, personal messages
- **Discord**
- Other servers, posts, comments, personal messages
- **Telegram**
- Groups, personal messages
- **WhatsApp**
- Groups, personal messages
- **Other Forums and Websites**
- Posts, comments, profile websites, and more
**Note:**
Many Facebook groups and subreddits will ban for "spamming." Word your posts carefully and focus on genuine engagement. Backlinks are valuable when they last, so avoid getting banned.
Older posts and comments on many sites (including YouTube) often go unchecked, making them good places to share links.
---
## Post Examples
### Example 1: Advertising SickGaming Discord
```
Sick Gaming is a public Community of gamers who have a passion for computer activities. We Program, Develop, Mod, Compete, and enjoy all aspects of games on every platform you can think of. Checkout the website for program releases, application releases, development news, mods, and all kinds of information about games. Find free steam giveaways and marketplace deals posted daily. Join the community and don't miss out on the fun. https://discord.gg/eQj8wyY
```
- Location posted: [r/promote](https://www.reddit.com/r/promote/)
---

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# Sick Gaming Social Media Plan
## Objectives
- Build a vibrant and welcoming gaming community
- Grow our social media presence to connect with gamers worldwide
- Create opportunities to give back to our supporters and the broader gaming community
## How We Engage and Give Back
- **Community Raffles:** Host raffles where members can win prizes such as gift cards, consoles, or custom Sick Gaming merchandise. Proceeds help fund future community events and giveaways.
- **Supporter Shoutouts:** Recognize and thank our supporters in videos and streams. Top contributors may receive special mentions or links to their own channels.
- **Event Calendar:** Maintain a calendar of upcoming tournaments and gaming events. Members can join, watch, and participate, fostering ongoing engagement and friendly competition.
- **Meme Sharing:** Share our best memes in relevant groups and on social media to spread laughter and attract new members.
- **Social Media Growth:** Encourage organic growth by collaborating with other creators, sharing quality content, and engaging with our audience. We aim to build genuine connections rather than focus on numbers.
- **Streaming Platforms:** Expand our reach by streaming on platforms like Twitch, YouTube, and others, making it easy for members to join and interact.
## Social Media Marketing
For inspiration and best practices, we reference guides such as [7 Steps in Creating a Winning Social Media Marketing Strategy](https://sproutsocial.com/insights/social-media-marketing-strategy/).
We also aggregate and share content from communities like Reddit Cosplay, using tags such as #cosplayofinstagram and #cosplayoftwitter to celebrate creativity.
## Facebook Page
Sick Gaming is a public community for gamers passionate about computers, consoles, programming, development, modding, and more. We offer groups for competing, collaborating, and sharing knowledge. Visit our website for program releases, development news, mods, hacks, and gaming information. Join us for free giveaways, marketplace deals, and a supportive community where everyone is welcome!
---
*Our goal is to build a positive, inclusive space for gamers and to give back as we grow together.*

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# Topics and Niches for SickGaming.net Content
Welcome! This guide will help you create engaging posts for SickGaming.net and share them across all your social platforms. Feel free to tag your own socials to help spread the word!
---
## How to Share Your Content
1. **Find Your Topic:**
Browse the list below for inspiration or choose your own niche.
2. **Create Your Post:**
Go to [SickGaming.net](https://SickGaming.net), select the appropriate forum, and start a new thread.
*Tip: The more detailed your post, the better! Search engines love rich, descriptive content.*
3. **Protect Download Links:**
If you include download links or URLs, wrap them in `[hide][/hide]` tags. This encourages users to sign up and participate before accessing hidden content.
4. **Share Your Link:**
After posting, copy your thread link and share it on social media, Reddit, and other relevant sites. This helps build backlinks and increases visibility.
5. **Grow the Community:**
As your content spreads, our community grows stronger and more connected. We aim to give back through events, giveaways, and collaborations.
---
## Example Topics & Niches
- **Game Hacks**
- Call of Duty
- Rust
- World of Warcraft
- CS:GO
- GTA V
- **Botting Programs**
- WoW Bots
- LoL Bots
- **Game Reviews**
- **Gaming Product Reviews**
- Gaming Chairs
- Modded Controllers (Xbox, PlayStation)
- **Console Hacks**
- Xbox 360, Xbox One, PS3, PS4
- Jailbreaks & Custom Firmware
- **PC Gaming**
- Games for low-end computers
- Games compatible with Windows XP, Vista, 10
- **Mobile Tech**
- iPhone Jailbreaks (latest updates)
- Android Roots (newest phones)
- **Game Development**
- Ubuntu, Windows, and cross-platform
- **CS:GO Grenade Guides**
- Learn essential nades for competitive maps
---
## Who We Reach
Our community covers a wide range of interests:
- Arts & Entertainment (TV, Online Video)
- Business Technology & Web Development
- Computer Accessories & Components
- Game Consoles (Sony PlayStation, Xbox)
- Shooter & Roleplaying Games
- Hardcore & Casual Gamers
- Online Communities & Social Networks
- Technology Enthusiasts & Mobile Users
- Shoppers & Value Seekers
---
## Why Write?
Creating quality content helps SickGaming.net rise in search engine rankings and attracts new members.
Were building a positive, inclusive space for gamers, creators, and tech enthusiasts.
As we grow, well look for ways to give back—through events, giveaways, and community support.
---
*Ready to share your passion? Start posting and help us build something awesome together!*
[See example content topics](https://i.imgur.com/o9upYVG.png)

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GNU AFFERO GENERAL PUBLIC LICENSE
Version 3, 19 November 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.
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The GNU Affero General Public License is designed specifically to ensure that, in such cases, the modified source code becomes available to the community. It requires the operator of a network server to provide the source code of the modified version running there to the users of that server. Therefore, public use of a modified version, on a publicly accessible server, gives the public access to the source code of the modified version.
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c) Convey individual copies of the object code with a copy of the written offer to provide the Corresponding Source. This alternative is allowed only occasionally and noncommercially, and only if you received the object code with such an offer, in accord with subsection 6b.
d) Convey the object code by offering access from a designated place (gratis or for a charge), and offer equivalent access to the Corresponding Source in the same way through the same place at no further charge. You need not require recipients to copy the Corresponding Source along with the object code. If the place to copy the object code is a network server, the Corresponding Source may be on a different server (operated by you or a third party) that supports equivalent copying facilities, provided you maintain clear directions next to the object code saying where to find the Corresponding Source. Regardless of what server hosts the Corresponding Source, you remain obligated to ensure that it is available for as long as needed to satisfy these requirements.
e) Convey the object code using peer-to-peer transmission, provided you inform other peers where the object code and Corresponding Source of the work are being offered to the general public at no charge under subsection 6d.
A separable portion of the object code, whose source code is excluded from the Corresponding Source as a System Library, need not be included in conveying the object code work.
A "User Product" is either (1) a "consumer product", which means any tangible personal property which is normally used for personal, family, or household purposes, or (2) anything designed or sold for incorporation into a dwelling. In determining whether a product is a consumer product, doubtful cases shall be resolved in favor of coverage. For a particular product received by a particular user, "normally used" refers to a typical or common use of that class of product, regardless of the status of the particular user or of the way in which the particular user actually uses, or expects or is expected to use, the product. A product is a consumer product regardless of whether the product has substantial commercial, industrial or non-consumer uses, unless such uses represent the only significant mode of use of the product.
"Installation Information" for a User Product means any methods, procedures, authorization keys, or other information required to install and execute modified versions of a covered work in that User Product from a modified version of its Corresponding Source. The information must suffice to ensure that the continued functioning of the modified object code is in no case prevented or interfered with solely because modification has been made.
If you convey an object code work under this section in, or with, or specifically for use in, a User Product, and the conveying occurs as part of a transaction in which the right of possession and use of the User Product is transferred to the recipient in perpetuity or for a fixed term (regardless of how the transaction is characterized), the Corresponding Source conveyed under this section must be accompanied by the Installation Information. But this requirement does not apply if neither you nor any third party retains the ability to install modified object code on the User Product (for example, the work has been installed in ROM).
The requirement to provide Installation Information does not include a requirement to continue to provide support service, warranty, or updates for a work that has been modified or installed by the recipient, or for the User Product in which it has been modified or installed. Access to a network may be denied when the modification itself materially and adversely affects the operation of the network or violates the rules and protocols for communication across the network.
Corresponding Source conveyed, and Installation Information provided, in accord with this section must be in a format that is publicly documented (and with an implementation available to the public in source code form), and must require no special password or key for unpacking, reading or copying.
7. Additional Terms.
"Additional permissions" are terms that supplement the terms of this License by making exceptions from one or more of its conditions. Additional permissions that are applicable to the entire Program shall be treated as though they were included in this License, to the extent that they are valid under applicable law. If additional permissions apply only to part of the Program, that part may be used separately under those permissions, but the entire Program remains governed by this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option remove any additional permissions from that copy, or from any part of it. (Additional permissions may be written to require their own removal in certain cases when you modify the work.) You may place additional permissions on material, added by you to a covered work, for which you have or can give appropriate copyright permission.
Notwithstanding any other provision of this License, for material you add to a covered work, you may (if authorized by the copyright holders of that material) supplement the terms of this License with terms:
a) Disclaiming warranty or limiting liability differently from the terms of sections 15 and 16 of this License; or
b) Requiring preservation of specified reasonable legal notices or author attributions in that material or in the Appropriate Legal Notices displayed by works containing it; or
c) Prohibiting misrepresentation of the origin of that material, or requiring that modified versions of such material be marked in reasonable ways as different from the original version; or
d) Limiting the use for publicity purposes of names of licensors or authors of the material; or
e) Declining to grant rights under trademark law for use of some trade names, trademarks, or service marks; or
f) Requiring indemnification of licensors and authors of that material by anyone who conveys the material (or modified versions of it) with contractual assumptions of liability to the recipient, for any liability that these contractual assumptions directly impose on those licensors and authors.
All other non-permissive additional terms are considered "further restrictions" within the meaning of section 10. If the Program as you received it, or any part of it, contains a notice stating that it is governed by this License along with a term that is a further restriction, you may remove that term. If a license document contains a further restriction but permits relicensing or conveying under this License, you may add to a covered work material governed by the terms of that license document, provided that the further restriction does not survive such relicensing or conveying.
If you add terms to a covered work in accord with this section, you must place, in the relevant source files, a statement of the additional terms that apply to those files, or a notice indicating where to find the applicable terms.
Additional terms, permissive or non-permissive, may be stated in the form of a separately written license, or stated as exceptions; the above requirements apply either way.
8. Termination.
You may not propagate or modify a covered work except as expressly provided under this License. Any attempt otherwise to propagate or modify it is void, and will automatically terminate your rights under this License (including any patent licenses granted under the third paragraph of section 11).
However, if you cease all violation of this License, then your license from a particular copyright holder is reinstated (a) provisionally, unless and until the copyright holder explicitly and finally terminates your license, and (b) permanently, if the copyright holder fails to notify you of the violation by some reasonable means prior to 60 days after the cessation.
Moreover, your license from a particular copyright holder is reinstated permanently if the copyright holder notifies you of the violation by some reasonable means, this is the first time you have received notice of violation of this License (for any work) from that copyright holder, and you cure the violation prior to 30 days after your receipt of the notice.
Termination of your rights under this section does not terminate the licenses of parties who have received copies or rights from you under this License. If your rights have been terminated and not permanently reinstated, you do not qualify to receive new licenses for the same material under section 10.
9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or run a copy of the Program. Ancillary propagation of a covered work occurring solely as a consequence of using peer-to-peer transmission to receive a copy likewise does not require acceptance. However, nothing other than this License grants you permission to propagate or modify any covered work. These actions infringe copyright if you do not accept this License. Therefore, by modifying or propagating a covered work, you indicate your acceptance of this License to do so.
10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically receives a license from the original licensors, to run, modify and propagate that work, subject to this License. You are not responsible for enforcing compliance by third parties with this License.
An "entity transaction" is a transaction transferring control of an organization, or substantially all assets of one, or subdividing an organization, or merging organizations. If propagation of a covered work results from an entity transaction, each party to that transaction who receives a copy of the work also receives whatever licenses to the work the party's predecessor in interest had or could give under the previous paragraph, plus a right to possession of the Corresponding Source of the work from the predecessor in interest, if the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the rights granted or affirmed under this License. For example, you may not impose a license fee, royalty, or other charge for exercise of rights granted under this License, and you may not initiate litigation (including a cross-claim or counterclaim in a lawsuit) alleging that any patent claim is infringed by making, using, selling, offering for sale, or importing the Program or any portion of it.
11. Patents.
A "contributor" is a copyright holder who authorizes use under this License of the Program or a work on which the Program is based. The work thus licensed is called the contributor's "contributor version".
A contributor's "essential patent claims" are all patent claims owned or controlled by the contributor, whether already acquired or hereafter acquired, that would be infringed by some manner, permitted by this License, of making, using, or selling its contributor version, but do not include claims that would be infringed only as a consequence of further modification of the contributor version. For purposes of this definition, "control" includes the right to grant patent sublicenses in a manner consistent with the requirements of this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free patent license under the contributor's essential patent claims, to make, use, sell, offer for sale, import and otherwise run, modify and propagate the contents of its contributor version.
In the following three paragraphs, a "patent license" is any express agreement or commitment, however denominated, not to enforce a patent (such as an express permission to practice a patent or covenant not to sue for patent infringement). To "grant" such a patent license to a party means to make such an agreement or commitment not to enforce a patent against the party.
If you convey a covered work, knowingly relying on a patent license, and the Corresponding Source of the work is not available for anyone to copy, free of charge and under the terms of this License, through a publicly available network server or other readily accessible means, then you must either (1) cause the Corresponding Source to be so available, or (2) arrange to deprive yourself of the benefit of the patent license for this particular work, or (3) arrange, in a manner consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have actual knowledge that, but for the patent license, your conveying the covered work in a country, or your recipient's use of the covered work in a country, would infringe one or more identifiable patents in that country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or arrangement, you convey, or propagate by procuring conveyance of, a covered work, and grant a patent license to some of the parties receiving the covered work authorizing them to use, propagate, modify or convey a specific copy of the covered work, then the patent license you grant is automatically extended to all recipients of the covered work and works based on it.
A patent license is "discriminatory" if it does not include within the scope of its coverage, prohibits the exercise of, or is conditioned on the non-exercise of one or more of the rights that are specifically granted under this License. You may not convey a covered work if you are a party to an arrangement with a third party that is in the business of distributing software, under which you make payment to the third party based on the extent of your activity of conveying the work, and under which the third party grants, to any of the parties who would receive the covered work from you, a discriminatory patent license (a) in connection with copies of the covered work conveyed by you (or copies made from those copies), or (b) primarily for and in connection with specific products or compilations that contain the covered work, unless you entered into that arrangement, or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting any implied license or other defenses to infringement that may otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot convey a covered work so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you to collect a royalty for further conveying from those to whom you convey the Program, the only way you could satisfy both those terms and this License would be to refrain entirely from conveying the Program.
13. Remote Network Interaction; Use with the GNU General Public License.
Notwithstanding any other provision of this License, if you modify the Program, your modified version must prominently offer all users interacting with it remotely through a computer network (if your version supports such interaction) an opportunity to receive the Corresponding Source of your version by providing access to the Corresponding Source from a network server at no charge, through some standard or customary means of facilitating copying of software. This Corresponding Source shall include the Corresponding Source for any work covered by version 3 of the GNU General Public License that is incorporated pursuant to the following paragraph.
Notwithstanding any other provision of this License, you have permission to link or combine any covered work with a work licensed under version 3 of the GNU General Public License into a single combined work, and to convey the resulting work. The terms of this License will continue to apply to the part which is the covered work, but the work with which it is combined will remain governed by version 3 of the GNU General Public License.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of the GNU Affero General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns.
Each version is given a distinguishing version number. If the Program specifies that a certain numbered version of the GNU Affero General Public License "or any later version" applies to it, you have the option of following the terms and conditions either of that numbered version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of the GNU Affero General Public License, you may choose any version ever published by the Free Software Foundation.
If the Program specifies that a proxy can decide which future versions of the GNU Affero General Public License can be used, that proxy's public statement of acceptance of a version permanently authorizes you to choose that version for the Program.
Later license versions may give you additional or different permissions. However, no additional obligations are imposed on any author or copyright holder as a result of your choosing to follow a later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found.
sg-website
Copyright (C) 2023 sickprodigy
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If your software can interact with users remotely through a computer network, you should also make sure that it provides a way for users to get its source. For example, if your program is a web application, its interface could display a "Source" link that leads users to an archive of the code. There are many ways you could offer source, and different solutions will be better for different programs; see section 13 for the specific requirements.
You should also get your employer (if you work as a programmer) or school, if any, to sign a "copyright disclaimer" for the program, if necessary. For more information on this, and how to apply and follow the GNU AGPL, see <http://www.gnu.org/licenses/>.

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# Sick Gaming Website Theme (MyBB theme)
A minimal, easy-to-edit MyBB theme meant for quick tweaks and re-importing into the main site so others can contribute.
## Purpose
- Hold theme files (templates, CSS, images) in a repo so changes are versioned and reviewable.
- Make it simple for contributors to propose UI changes and for maintainers to re-import.
## Repo structure (typical)
- theme.xml — exported MyBB theme package (primary import/export artifact)
- templates/ — individual template files (one-per-template, editable)
- css/ — theme CSS (theme.css / theme.less / theme.scss)
- images/ — theme images and icons
- README.md, LICENSE
## Quick edit & re-import
Option A — Edit locally and import:
1. Clone repo: git clone <repo-url>
2. Edit templates/ or css/ and commit changes.
3. From MyBB Admin CP: Templates & Style → Import a Theme → upload theme.xml (or re-export from local build into theme.xml) and apply.
Option B — Edit in MyBB Admin CP and export to repo:
1. Make template/CSS changes in Admin CP.
2. Export the theme (Templates & Style → Export Theme) to get an updated theme.xml.
3. Add theme.xml (and any updated templates/css) to the repo and commit.
Tip: Keep theme.xml as the canonical import artifact; include editable individual files for small edits and diffs.
## Contributing
- Fork → branch with a short name → open a PR describing the change and the visual effect.
- Include screenshots or a link to a demo install when possible.
- Test changes on a local or staging MyBB instance before submitting.
## License & contact
- Add a LICENSE file (e.g., MIT) or state license in this README.
- Include maintainer contact or repo URL for questions.
Keep this README updated with any project-specific import steps or tooling.
# SickGaming Website Repository
Welcome to the SickGaming website repo! Here you'll find everything about our mission, community, and the content we deliver.
---
## Our Mission
- **Community First:**
We aim to bring gamers together to form a tight-knit, trusted community.
SickGaming is dedicated to connecting gamers, developers, programmers, content creators, and more through specialized content on a revolutionary platform.
---
## What We Offer
- A chill, relaxed environment for gamers, streamers, developers, and programmers to connect without ridicule.
- Relevant content across our entire platform.
- Moderated community, free of spam and persecution.
- Opportunities to find players for any game.
- Daily updates on games, operating systems, and software.
- Weekly posts on where to find free game keys.
- Active deals for computer parts and games.
- Gaming servers for Minecraft, Rust, FiveM, GMOD, Ark, and more.
- Exclusive VIP membership perks.
- Weekly giveaways.
- ...and much more!
---
## About Us
```
Sick Gaming is a public community of gamers passionate about computers and consoles.
We have groups for competing, programming, developing, modding, and more for all who want to join!
Check out the website for program releases, development news, mods, and all kinds of gaming info.
Find free Steam giveaways and marketplace deals posted daily.
Join the community and don't miss out on the fun.
We hold weekly/monthly giveaways—come see why we're the hottest growing community!
XBOX • PlayStation • Nintendo • Sega • Computer/PC • Mobile
```
---
## Explore More
- [Discord](Docs/Discord.md) — Join our chat community
- [Forum](Docs/Forum.md) — Community discussions and support
- [Ideas](ideas) — Future plans and suggestions
- [Monetizing](Docs/Monetizing.md) — How we support the community
- [SEO](Docs/SEO.md) — Optimization strategies
- [Social Media](Docs/Social-Media.md) — Our outreach plan
- [Topics and Niches](Docs/Topics-Niches.md) — Content inspiration
---
*Explore each section to learn more about our goals, plans, and how you can get involved!*

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