Revise and expand the Sick Gaming Monetization plan to enhance clarity and detail on community support initiatives
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# Sick Gaming Monetizing / Income Plan
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# Sick Gaming Monetization & Community Support Plan
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Ways we plan to make money with Sick Gaming as a team/clan/logo/business.
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At Sick Gaming, our goal is to build a vibrant, inclusive gaming community. Any income generated helps us cover server costs, fund contests, support merch giveaways, and create more opportunities for gamers to connect and have fun.
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Please be advised to look over the other pages for our other plans as they also outline other methods we can converse on taking.
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### Universal Monetization Methods:
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## How We Monetize
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1. Link shortening with adf.ly or similar (5$ / 1k views, could have the website just auto generate adf.ly for any link that isn't sickgaming.net)
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### Website specific Monetization Methods:
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### Universal Methods
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1. Website: Ads; We were running adsense ads, but had issues. Need to resign up and see how that goes. (This isn't a great way for in come these days it seems.)
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1. **Link Shortening:**
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2. Website: Ad Space for sale; We could offer ad space at the top, within posts. Sticky threads in certain sections. I may make another section for the website game plan. We could charge weekly/monthly for ad space in certain areas and sections. Contact gaming developers, game hack creators and other gaming content currators to post ads to their products on our site.
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Use services like adf.ly or similar (e.g., $5 per 1,000 views). We may automate link shortening for any external link, helping offset costs while keeping our site accessible.
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- [Advertisement-Sales/Website-Advertisments](https://gitea.rcs1.xyz/SickGaming/advertisement-sales/src/branch/main/Website-Advertisements.md)
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### Social Media Specific Monetization Methods:
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### Website-Specific Methods
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1. Social Media: offer to post ads at a defined times. EX: Charge $.50 per post/ad with a guarantee of 1k people seeing it. With instagram and facebook you can see analytics so we can always prove to people. Or could charge $100 for 20 posts and 100k views from our huge fan base. We could have a python script post their ad up on our social automatically from a server or home computer always running. We'd just have to set it up to start.
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1. **Adsense & Ad Space:**
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We plan to run adsense ads and offer dedicated ad space within posts, sticky threads, and key sections. Ad space can be rented weekly or monthly, and we’ll reach out to game developers, hack creators, and gaming content curators for collaboration.
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- [Website Advertisements](https://gitea.rcs1.top/SickGaming/advertisement-sales/src/branch/main/Website-Advertisements.md)
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- [Advertisement-Sales/Social-Media-Advertisments](https://gitea.rcs1.xyz/SickGaming/advertisement-sales/src/branch/main/Social-Media-Advertisements.md)
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### Youtube Specific Monetization Methods:
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### Social Media Monetization
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1. Youtube: Could sell advertising spots within the video. Maybe a little section. Maybe flash banner or at the end credits ad a space to add a little ad for someone to buy space for that video. (Need more views on youtube and better track record there)
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1. **Sponsored Posts:**
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2. Youtube: Offer to link to someones channel at the end of the video. I've seen other youtubers do it, we could do it for money. (need better track record)
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Offer to post ads at scheduled times. For example, charge $0.50 per post/ad with a guarantee of 1,000 views, or $100 for 20 posts and 100,000 views. Analytics from platforms like Instagram and Facebook help us provide proof of reach. Automated posting via Python scripts is also possible.
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3. Youtube: contact people and do product reviews. Easy way to get free products and merchandise. (need examples already made, and graphics consistently)
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- [Social Media Advertisements](https://gitea.rcs1.top/SickGaming/advertisement-sales/src/branch/main/Social-Media-Advertisements.md)
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### Other Monetization Methods:
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1. Host tournaments: Rocket League, LOL, Rust (survival rings), Gmod (survival rings, I've seen a lot of money in gmod and minecraft.) Have 16 teams of 3 pay 5$ each. Pay 60% to winner, 30% to runner up maybe, keep 10% for website and hosts
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2. Host Servers Gmod, Rust, Ark, Minecraft (Charge for VIP, rustopia uses it to bypass waiting list.)
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3. Referrals: Spreadshirt; https://www.spreadshirt.com/ Design merch for people to buy so they feel like they are getting something for the donation/buy etc. Show in ad space on website or post every so often on social media.
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4. Offer Streaming packages. Custom setups. Cutscenes and more. (Requires quite a bit of graphics work and time)
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### Related Pages:
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### YouTube Monetization
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- [Referrals Commission](https://gitea.rcs1.xyz/SickGaming/sg-website/src/branch/main/ideas/Referrals-Commission.md)
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1. **Video Sponsorships:**
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Sell advertising spots within videos—such as banners, end credits, or shoutouts.
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2. **Channel Promotion:**
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Offer paid links to other channels at the end of our videos.
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3. **Product Reviews:**
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Collaborate with brands for product reviews, which can lead to free merchandise and gear.
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### Community & Gaming Monetization
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1. **Tournaments:**
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Host tournaments for games like Rocket League, League of Legends, Rust, Gmod, and Minecraft. Entry fees help fund prizes—e.g., 60% to the winner, 30% to runner-up, and 10% to support the community.
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2. **Game Servers:**
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Run dedicated servers for popular games and offer VIP memberships or perks.
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3. **Merch & Referrals:**
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Design and sell custom Sick Gaming merchandise through platforms like Spreadshirt. Members get cool gear, and proceeds help fund community activities.
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- [Referrals Commission](https://gitea.rcs1.top/SickGaming/sg-website/src/branch/main/ideas/Referrals-Commission.md)
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4. **Streaming Packages:**
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Offer custom streaming setups, graphics, and cutscenes for other creators.
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## How We Use Community Funds
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All revenue goes directly back into supporting Sick Gaming:
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- **Server Costs:** Keeping our website and game servers online and fast.
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- **Contests & Tournaments:** Funding prizes, giveaways, and event logistics.
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- **Merch Giveaways:** Rewarding active members and contest winners.
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- **Community Growth:** Supporting new features, collaborations, and outreach.
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- **Gaming Events:** Hosting and sponsoring tournaments and in-game activities.
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*Our mission is to create a fun, supportive space for gamers. Every dollar helps us give back, grow, and keep the community thriving!*
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