diff --git a/Docs/Monetizing.md b/Docs/Monetizing.md index 0159452..f14fa87 100644 --- a/Docs/Monetizing.md +++ b/Docs/Monetizing.md @@ -1,29 +1,33 @@ -# Sick Gaming Monetizing / Income Plan - -Ways we plan to make money with Sick Gaming as a team/clan/logo/business. - -Please be advised to look over the other pages for our other plans as they also outline other methods we can converse on taking. - -### Universal Monetization Methods: -1. Link shortening with adf.ly or similar (5$ / 1k views, could have the website just auto generate adf.ly for any link that isn't sickgaming.net) - -### Website specific Monetization Methods: -1. Website: Ads; We were running adsense ads, but had issues. Need to resign up and see how that goes. (This isn't a great way for in come these days it seems.) -2. Website: Ad Space for sale; We could offer ad space at the top, within posts. Sticky threads in certain sections. I may make another section for the website game plan. We could charge weekly/monthly for ad space in certain areas and sections. Contact gaming developers, game hack creators and other gaming content currators to post ads to their products on our site. - -### Social Media Specific Monetization Methods: -1. Social Media: offer to post ads at a defined times. EX: Charge $.50 per post/ad with a guarantee of 1k people seeing it. With instagram and facebook you can see analytics so we can always prove to people. Or could charge $100 for 20 posts and 100k views from our huge fan base. We could have a python script post their ad up on our social automatically from a server or home computer always running. We'd just have to set it up to start. - -### Youtube Specific Monetization Methods: -1. Youtube: Could sell advertising spots within the video. Maybe a little section. Maybe flash banner or at the end credits ad a space to add a little ad for someone to buy space for that video. (Need more views on youtube and better track record there) -2. Youtube: Offer to link to someones channel at the end of the video. I've seen other youtubers do it, we could do it for money. (need better track record) -3. Youtube: contact people and do product reviews. Easy way to get free products and merchandise. (need examples already made, and graphics consistently) - -### Other Monetization Methods: -1. Host tournaments: Rocket League, LOL, Rust (survival rings), Gmod (survival rings, I've seen a lot of money in gmod and minecraft.) Have 16 teams of 3 pay 5$ each. Pay 60% to winner, 30% to runner up maybe, keep 10% for website and hosts -2. Host Servers Gmod, Rust, Ark, Minecraft (Charge for VIP, rustopia uses it to bypass waiting list.) -3. Referrals: Spreadshirt; https://www.spreadshirt.com/ Design merch for people to buy so they feel like they are getting something for the donation/buy etc. Show in ad space on website or post every so often on social media. -4. Offer Streaming packages. Custom setups. Cutscenes and more. (Requires quite a bit of graphics work and time) - -### Related Pages: -- [Referrals Commission](https://gitea.rcs1.xyz/SickGaming/sg-website/src/branch/main/ideas/Referrals-Commission.md) +# Sick Gaming Monetizing / Income Plan + +Ways we plan to make money with Sick Gaming as a team/clan/logo/business. + +Please be advised to look over the other pages for our other plans as they also outline other methods we can converse on taking. + +### Universal Monetization Methods: +1. Link shortening with adf.ly or similar (5$ / 1k views, could have the website just auto generate adf.ly for any link that isn't sickgaming.net) + +### Website specific Monetization Methods: +1. Website: Ads; We were running adsense ads, but had issues. Need to resign up and see how that goes. (This isn't a great way for in come these days it seems.) +2. Website: Ad Space for sale; We could offer ad space at the top, within posts. Sticky threads in certain sections. I may make another section for the website game plan. We could charge weekly/monthly for ad space in certain areas and sections. Contact gaming developers, game hack creators and other gaming content currators to post ads to their products on our site. + +- [Advertisement-Sales/Website-Advertisments](https://gitea.rcs1.xyz/SickGaming/advertisement-sales/src/branch/main/Website-Advertisements.md) + +### Social Media Specific Monetization Methods: +1. Social Media: offer to post ads at a defined times. EX: Charge $.50 per post/ad with a guarantee of 1k people seeing it. With instagram and facebook you can see analytics so we can always prove to people. Or could charge $100 for 20 posts and 100k views from our huge fan base. We could have a python script post their ad up on our social automatically from a server or home computer always running. We'd just have to set it up to start. + +- [Advertisement-Sales/Social-Media-Advertisments](https://gitea.rcs1.xyz/SickGaming/advertisement-sales/src/branch/main/Social-Media-Advertisements.md) + +### Youtube Specific Monetization Methods: +1. Youtube: Could sell advertising spots within the video. Maybe a little section. Maybe flash banner or at the end credits ad a space to add a little ad for someone to buy space for that video. (Need more views on youtube and better track record there) +2. Youtube: Offer to link to someones channel at the end of the video. I've seen other youtubers do it, we could do it for money. (need better track record) +3. Youtube: contact people and do product reviews. Easy way to get free products and merchandise. (need examples already made, and graphics consistently) + +### Other Monetization Methods: +1. Host tournaments: Rocket League, LOL, Rust (survival rings), Gmod (survival rings, I've seen a lot of money in gmod and minecraft.) Have 16 teams of 3 pay 5$ each. Pay 60% to winner, 30% to runner up maybe, keep 10% for website and hosts +2. Host Servers Gmod, Rust, Ark, Minecraft (Charge for VIP, rustopia uses it to bypass waiting list.) +3. Referrals: Spreadshirt; https://www.spreadshirt.com/ Design merch for people to buy so they feel like they are getting something for the donation/buy etc. Show in ad space on website or post every so often on social media. +4. Offer Streaming packages. Custom setups. Cutscenes and more. (Requires quite a bit of graphics work and time) + +### Related Pages: +- [Referrals Commission](https://gitea.rcs1.xyz/SickGaming/sg-website/src/branch/main/ideas/Referrals-Commission.md)