Residences flags and permissions not working #3

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opened 2023-11-29 22:11:49 -05:00 by sickprodigy · 5 comments
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Permissions for residences flags are not taking hold.

Crucial fix needed for spawn.

Permissions for residences flags are not taking hold. Crucial fix needed for spawn.
sickprodigy added a new dependency 2023-11-29 22:12:28 -05:00
sickprodigy removed a dependency 2023-11-29 22:13:16 -05:00
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Installed tlauncher, using random user can destroy spawn. Why are roles not taking place? Luckyperms possibly? Can new user access luckyperms?

Installed tlauncher, using random user can destroy spawn. Why are roles not taking place? Luckyperms possibly? Can new user access luckyperms?
Author
Owner

New users cannot access luckperms. Or /resadmin, maybe just need to check flags and group flags to make sure no errors in config.

Reinitialize them if need be. And re-asign them to all residences hopefully. Only way i know around.

New users cannot access luckperms. Or /resadmin, maybe just need to check flags and group flags to make sure no errors in config. Reinitialize them if need be. And re-asign them to all residences hopefully. Only way i know around.
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Owner

Reset, no door perms now on spawn, but door perms on sub-home homeD and spawn.prodigy

Can't figure out how to show Flags Group list.

/res lists apply [ListName] [ResidenceName] – apply the flag list to an existing residence.
/res lists set [ListName] [FlagName] [true/false/remove] – enable / disable or remove a flag in a flags list.

This next to groups flags in flags.yml

# These are grouped flags, so when using /res pset nickname redstone true, player will get all flags in list, same when setting to false or removing them.

Yeah not really sure, going line by line through flags.yml still. almost saved backwords, so need to go through it forward next.

Reset, no door perms now on spawn, but door perms on sub-home homeD and spawn.prodigy Can't figure out how to show Flags Group list. /res lists apply [ListName] [ResidenceName] – apply the flag list to an existing residence. /res lists set [ListName] [FlagName] [true/false/remove] – enable / disable or remove a flag in a flags list. This next to groups flags in flags.yml ```# These are grouped flags, so when using /res pset nickname redstone true, player will get all flags in list, same when setting to false or removing them.``` Yeah not really sure, going line by line through flags.yml still. almost saved backwords, so need to go through it forward next.
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Owner

Standing in each residence and typing '/resadmin reset' is resetting flags.

How to apply group flags to residence for default/everyone users.

Flag.yml has been checked and looks good for the most part. Still a bit confusing because so much content.

Standing in each residence and typing '/resadmin reset' is resetting flags. How to apply group flags to residence for default/everyone users. Flag.yml has been checked and looks good for the most part. Still a bit confusing because so much content.
Author
Owner

Checking all residences seems to show perms are fixed. Also assigned town to server owned instead of user owned like it was showing. Rather annoying, but now I'd like to fix 'Server_Land' to say McEcon or another.
Closing this issue since residences seems to be good again.

Checking all residences seems to show perms are fixed. Also assigned town to server owned instead of user owned like it was showing. Rather annoying, but now I'd like to fix 'Server_Land' to say McEcon or another. Closing this issue since residences seems to be good again.
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Reference: SickGaming/minecraft-server#3
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