RustServer/plugins/BetterLoot.cs

881 lines
36 KiB
C#

using Rust;
using System;
using System.Collections.Generic;
using System.Collections;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Reflection;
using UnityEngine;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Oxide.Core.Configuration;
using Random = System.Random;
using Oxide.Core;
using Oxide.Core.Plugins;
using Facepunch.Extend;
namespace Oxide.Plugins
{
[Info("BetterLoot", "Default", "3.5.3")]
[Description("A light loot container modification system")]
public class BetterLoot : RustPlugin
{
[PluginReference]
Plugin CustomLootSpawns;
static BetterLoot bl = null;
bool Changed = true;
int populatedContainers;
StoredExportNames storedExportNames = new StoredExportNames();
StoredBlacklist storedBlacklist = new StoredBlacklist();
Random rng = new Random();
bool initialized = false;
Dictionary<string, List<string>[]> Items = new Dictionary<string, List<string>[]>();
Dictionary<string, List<string>[]> Blueprints = new Dictionary<string, List<string>[]>();
Dictionary<string, int[]> itemWeights = new Dictionary<string, int[]>();
Dictionary<string, int[]> blueprintWeights = new Dictionary<string, int[]>();
Dictionary<string, int> totalItemWeight = new Dictionary<string, int>();
Dictionary<string, int> totalBlueprintWeight = new Dictionary<string, int>();
DynamicConfigFile lootTable;
DynamicConfigFile getFile(string file) => Interface.Oxide.DataFileSystem.GetDatafile($"{this.Title}/{file}");
bool chkFile(string file) => Interface.Oxide.DataFileSystem.ExistsDatafile($"{this.Title}/{file}");
Dictionary<string, object> lootTables = null;
static List<object> lootPrefabDefaults()
{
var dp = new List<object>()
{
"assets/bundled/prefabs/radtown/crate_basic.prefab",
"assets/bundled/prefabs/radtown/crate_elite.prefab",
"assets/bundled/prefabs/radtown/crate_mine.prefab",
"assets/bundled/prefabs/radtown/crate_normal.prefab",
"assets/bundled/prefabs/radtown/crate_normal_2.prefab",
"assets/bundled/prefabs/radtown/crate_normal_2_food.prefab",
"assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab",
"assets/bundled/prefabs/radtown/crate_tools.prefab",
"assets/bundled/prefabs/radtown/crate_underwater_advanced.prefab",
"assets/bundled/prefabs/radtown/crate_underwater_basic.prefab",
"assets/bundled/prefabs/radtown/dmloot/dm ammo.prefab",
"assets/bundled/prefabs/radtown/dmloot/dm c4.prefab",
"assets/bundled/prefabs/radtown/dmloot/dm construction resources.prefab",
"assets/bundled/prefabs/radtown/dmloot/dm construction tools.prefab",
"assets/bundled/prefabs/radtown/dmloot/dm food.prefab",
"assets/bundled/prefabs/radtown/dmloot/dm medical.prefab",
"assets/bundled/prefabs/radtown/dmloot/dm res.prefab",
"assets/bundled/prefabs/radtown/dmloot/dm tier1 lootbox.prefab",
"assets/bundled/prefabs/radtown/dmloot/dm tier2 lootbox.prefab",
"assets/bundled/prefabs/radtown/dmloot/dm tier3 lootbox.prefab",
"assets/bundled/prefabs/radtown/vehicle_parts.prefab",
"assets/bundled/prefabs/radtown/foodbox.prefab",
"assets/bundled/prefabs/radtown/loot_barrel_1.prefab",
"assets/bundled/prefabs/radtown/loot_barrel_2.prefab",
"assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-1.prefab",
"assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-2.prefab",
"assets/bundled/prefabs/autospawn/resource/loot/trash-pile-1.prefab",
"assets/bundled/prefabs/radtown/loot_trash.prefab",
"assets/bundled/prefabs/radtown/minecart.prefab",
"assets/bundled/prefabs/radtown/oil_barrel.prefab",
"assets/prefabs/npc/m2bradley/bradley_crate.prefab",
"assets/prefabs/npc/patrol helicopter/heli_crate.prefab",
"assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab",
"assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab",
"assets/prefabs/misc/supply drop/supply_drop.prefab",
//"assets/prefabs/npc/scientist/scientist_corpse.prefab"
};
return dp;
}
void LoadAllContainers()
{
try { lootTable = getFile("LootTables"); }
catch (JsonReaderException e)
{
PrintWarning($"JSON error in 'LootTables' > Line: {e.LineNumber} | {e.Path}");
Interface.GetMod().UnloadPlugin(this.Title);
return;
}
lootTables = new Dictionary<string, object>();
lootTables = lootTable["LootTables"] as Dictionary<string, object>;
if (lootTables == null)
lootTables = new Dictionary<string, object>();
bool wasAdded = false;
foreach (var lootPrefab in lootPrefabsToUse)
{
if (!lootTables.ContainsKey((string)lootPrefab))
{
var loot = GameManager.server.FindPrefab((string)lootPrefab)?.GetComponent<LootContainer>();
if (loot == null)
continue;
var container = new Dictionary<string, object>();
container.Add("Enabled", !((string)lootPrefab).Contains("bradley_crate") && !((string)lootPrefab).Contains("heli_crate"));
container.Add("Scrap", loot.scrapAmount);
int slots = 0;
if (loot.LootSpawnSlots.Length > 0)
{
LootContainer.LootSpawnSlot[] lootSpawnSlots = loot.LootSpawnSlots;
for (int i = 0; i < lootSpawnSlots.Length; i++)
slots += lootSpawnSlots[i].numberToSpawn;
}
else
slots = loot.maxDefinitionsToSpawn;
container.Add("ItemsMin", slots);
container.Add("ItemsMax", slots);
container.Add("MaxBPs", 1);
var itemList = new Dictionary<string, object>();
if (loot.lootDefinition != null)
GetLootSpawn(loot.lootDefinition, ref itemList);
else if (loot.LootSpawnSlots.Length > 0)
{
LootContainer.LootSpawnSlot[] lootSpawnSlots = loot.LootSpawnSlots;
foreach (var lootSpawnSlot in lootSpawnSlots)
{
GetLootSpawn(lootSpawnSlot.definition, ref itemList);
}
}
container.Add("ItemList", itemList);
lootTables.Add((string)lootPrefab, container);
wasAdded = true;
}
}
if (wasAdded)
{
lootTable.Set("LootTables", lootTables);
lootTable.Save();
}
wasAdded = false;
bool wasRemoved = false;
int activeTypes = 0;
foreach (var lootTable in lootTables.ToList())
{
var loot = GameManager.server.FindPrefab(lootTable.Key)?.GetComponent<LootContainer>();
if (loot == null)
{
lootTables.Remove(lootTable.Key);
wasRemoved = true;
continue;
}
var container = lootTable.Value as Dictionary<string, object>;
if (!container.ContainsKey("Enabled"))
{
container.Add("Enabled", true);
wasAdded = true;
}
if ((bool)container["Enabled"])
activeTypes++;
if (!container.ContainsKey("Scrap"))
{
container.Add("Scrap", loot.scrapAmount);
wasAdded = true;
}
int slots = 0;
if (loot.LootSpawnSlots.Length > 0)
{
LootContainer.LootSpawnSlot[] lootSpawnSlots = loot.LootSpawnSlots;
for (int i = 0; i < lootSpawnSlots.Length; i++)
slots += lootSpawnSlots[i].numberToSpawn;
}
else
slots = loot.maxDefinitionsToSpawn;
if (!container.ContainsKey("MaxBPs"))
{
container.Add("MaxBPs", 1);
wasAdded = true;
}
if (!container.ContainsKey("ItemsMin"))
{
container.Add("ItemsMin", slots);
wasAdded = true;
}
if (!container.ContainsKey("ItemsMax"))
{
container.Add("ItemsMax", slots);
wasAdded = true;
}
if (!container.ContainsKey("ItemsMax"))
{
container.Add("ItemsMax", slots);
wasAdded = true;
}
if (!container.ContainsKey("ItemList"))
{
var itemList = new Dictionary<string, object>();
if (loot.lootDefinition != null)
GetLootSpawn(loot.lootDefinition, ref itemList);
else if (loot.LootSpawnSlots.Length > 0)
{
LootContainer.LootSpawnSlot[] lootSpawnSlots = loot.LootSpawnSlots;
for (int i = 0; i < lootSpawnSlots.Length; i++)
{
LootContainer.LootSpawnSlot lootSpawnSlot = lootSpawnSlots[i];
GetLootSpawn(lootSpawnSlot.definition, ref itemList);
}
}
container.Add("ItemList", itemList);
wasAdded = true;
}
Items.Add(lootTable.Key, new List<string>[5]);
Blueprints.Add(lootTable.Key, new List<string>[5]);
for (var i = 0; i < 5; ++i)
{
Items[lootTable.Key][i] = new List<string>();
Blueprints[lootTable.Key][i] = new List<string>();
}
foreach (var itemEntry in container["ItemList"] as Dictionary<string, object>)
{
bool isBP = itemEntry.Key.EndsWith(".blueprint") ? true : false;
var def = ItemManager.FindItemDefinition(itemEntry.Key.Replace(".blueprint", ""));
if (def != null)
{
if (isBP && def.Blueprint != null && def.Blueprint.isResearchable)
{
int index = (int)def.rarity;
if (!Blueprints[lootTable.Key][index].Contains(def.shortname))
Blueprints[lootTable.Key][index].Add(def.shortname);
}
else
{
int index = 0;
object indexoverride;
if (rarityItemOverride.TryGetValue(def.shortname, out indexoverride))
index = Convert.ToInt32(indexoverride);
else
index = (int)def.rarity;
if (!Items[lootTable.Key][index].Contains(def.shortname))
Items[lootTable.Key][index].Add(def.shortname);
}
}
}
totalItemWeight.Add(lootTable.Key, 0);
totalBlueprintWeight.Add(lootTable.Key, 0);
itemWeights.Add(lootTable.Key, new int[5]);
blueprintWeights.Add(lootTable.Key, new int[5]);
for (var i = 0; i < 5; ++i)
{
totalItemWeight[lootTable.Key] += (itemWeights[lootTable.Key][i] = ItemWeight(baseItemRarity, i) * Items[lootTable.Key][i].Count);
totalBlueprintWeight[lootTable.Key] += (blueprintWeights[lootTable.Key][i] = ItemWeight(baseItemRarity, i) * Blueprints[lootTable.Key][i].Count);
}
}
if (wasAdded || wasRemoved)
{
lootTable.Set("LootTables", lootTables);
lootTable.Save();
}
lootTable.Clear();
Puts($"Using '{activeTypes}' active of '{lootTables.Count}' supported containertypes");
}
int ItemWeight(double baseRarity, int index) { return (int)(Math.Pow(baseRarity, 4 - index) * 1000); }
void GetLootSpawn(LootSpawn lootSpawn, ref Dictionary<string, object> items)
{
if (lootSpawn.subSpawn != null && lootSpawn.subSpawn.Length > 0)
{
foreach (var entry in lootSpawn.subSpawn)
GetLootSpawn(entry.category, ref items);
return;
}
if (lootSpawn.items != null && lootSpawn.items.Length > 0)
{
foreach (var amount in lootSpawn.items)
{
object options = GetAmounts(amount, 1);
string itemName = amount.itemDef.shortname;
if (amount.itemDef.spawnAsBlueprint)
itemName += ".blueprint";
if (!items.ContainsKey(itemName))
items.Add(itemName, options);
}
}
}
object GetAmounts(ItemAmount amount, int mul = 1)
{
if (amount.itemDef.isWearable || (amount.itemDef.condition.enabled && amount.itemDef.GetComponent<ItemModDeployable>() == null))
mul = 1;
object options = new Dictionary<string, object>
{
["Min"] = (int)amount.amount * mul,
["Max"] = ((ItemAmountRanged)amount).maxAmount > 0f &&
((ItemAmountRanged)amount).maxAmount > amount.amount
? (int)((ItemAmountRanged)amount).maxAmount * mul
: (int)amount.amount * mul,
};
return options;
}
static Dictionary<string, object> defaultItemOverride()
{
var dp = new Dictionary<string, object>();
dp.Add("autoturret", 4);
dp.Add("lmg.m249", 4);
dp.Add("targeting.computer", 3);
return dp;
}
double baseItemRarity;
double blueprintProbability;
bool removeStackedContainers;
bool listUpdatesOnLoaded;
double hammerLootCycleTime;
int lootMultiplier;
int scrapMultiplier;
bool enableHammerLootCycle;
Dictionary<string, object> rarityItemOverride = null;
List<object> lootPrefabsToUse = null;
object GetConfig(string menu, string datavalue, object defaultValue)
{
var data = Config[menu] as Dictionary<string, object>;
if (data == null)
{
data = new Dictionary<string, object>();
Config[menu] = data;
Changed = true;
}
object value;
if (data.TryGetValue(datavalue, out value)) return value;
value = defaultValue;
data[datavalue] = value;
Changed = true;
return value;
}
void LoadVariables()
{
baseItemRarity = 2;
rarityItemOverride = (Dictionary<string, object>)GetConfig("Rarity", "Override", defaultItemOverride());
lootPrefabsToUse = (List<object>)GetConfig("Generic", "WatchedPrefabs", lootPrefabDefaults());
listUpdatesOnLoaded = Convert.ToBoolean(GetConfig("Generic", "listUpdatesOnLoaded", true));
removeStackedContainers = Convert.ToBoolean(GetConfig("Generic", "removeStackedContainers", true));
blueprintProbability = Convert.ToDouble(GetConfig("Generic", "blueprintProbability", 0.11));
hammerLootCycleTime = Convert.ToDouble(GetConfig("Loot", "hammerLootCycleTime", 3));
lootMultiplier = Convert.ToInt32(GetConfig("Loot", "lootMultiplier", 1));
scrapMultiplier = Convert.ToInt32(GetConfig("Loot", "scrapMultiplier", 1));
enableHammerLootCycle = Convert.ToBoolean(GetConfig("Loot", "enableHammerLootCycle", false));
if (!Changed) return;
SaveConfig();
Changed = false;
}
class StoredBlacklist
{
public List<string> ItemList = new List<string>();
public StoredBlacklist()
{
}
}
void LoadBlacklist()
{
storedBlacklist = Interface.GetMod().DataFileSystem.ReadObject<StoredBlacklist>("BetterLoot\\Blacklist");
if (storedBlacklist.ItemList.Count == 0)
{
Puts("No Blacklist found, creating new file...");
storedBlacklist = new StoredBlacklist();
storedBlacklist.ItemList.Add("flare");
Interface.GetMod().DataFileSystem.WriteObject("BetterLoot\\Blacklist", storedBlacklist);
return;
}
}
void SaveBlacklist() => Interface.GetMod().DataFileSystem.WriteObject("BetterLoot\\Blacklist", storedBlacklist);
protected override void LoadDefaultConfig()
{
Config.Clear();
LoadVariables();
}
void Init()
{
LoadVariables();
LoadBlacklist();
bl = this;
}
void OnServerInitialized()
{
ItemManager.Initialize();
LoadAllContainers();
UpdateInternals(listUpdatesOnLoaded);
}
//void OnLootEntity(BasePlayer player, BaseEntity target)
//{
//Puts($"{player.displayName} looted {target.PrefabName}");
//}
void Unload()
{
var gameObjects = UnityEngine.Object.FindObjectsOfType<HammerHitLootCycle>().ToList();
if (gameObjects.Count > 0)
{
foreach (var objects in gameObjects)
{
UnityEngine.Object.Destroy(objects);
}
}
}
void UpdateInternals(bool doLog)
{
SaveExportNames();
if (Changed)
{
SaveConfig();
Changed = false;
}
Puts("Updating internals ...");
populatedContainers = 0;
NextTick(() =>
{
if (removeStackedContainers)
FixLoot();
foreach (var container in BaseNetworkable.serverEntities.Where(p => p != null && p.GetComponent<BaseEntity>() != null && p is LootContainer).Cast<LootContainer>().ToList())
{
if (container == null)
continue;
if (CustomLootSpawns != null && (CustomLootSpawns && (bool)CustomLootSpawns?.Call("IsLootBox", container.GetComponent<BaseEntity>())))
continue;
if (PopulateContainer(container))
populatedContainers++;
}
Puts($"Populated '{populatedContainers}' supported containers.");
initialized = true;
populatedContainers = 0;
ItemManager.DoRemoves();
});
}
void FixLoot()
{
var spawns = Resources.FindObjectsOfTypeAll<LootContainer>()
.Where(c => c.isActiveAndEnabled).
OrderBy(c => c.transform.position.x).ThenBy(c => c.transform.position.z).ThenBy(c => c.transform.position.z)
.ToList();
var count = spawns.Count();
var racelimit = count * count;
var antirace = 0;
var deleted = 0;
for (var i = 0; i < count; i++)
{
var box = spawns[i];
var pos = new Vector2(box.transform.position.x, box.transform.position.z);
if (++antirace > racelimit)
{
return;
}
var next = i + 1;
while (next < count)
{
var box2 = spawns[next];
var pos2 = new Vector2(box2.transform.position.x, box2.transform.position.z);
var distance = Vector2.Distance(pos, pos2);
if (++antirace > racelimit)
{
return;
}
if (distance < 0.25f)
{
spawns.RemoveAt(next);
count--;
(box2 as BaseEntity).KillMessage();
deleted++;
}
else break;
}
}
if (deleted > 0)
Puts($"Removed {deleted} stacked LootContainer");
else
Puts($"No stacked LootContainer found.");
ItemManager.DoRemoves();
}
bool PopulateContainer(LootContainer container)
{
Dictionary<string, object> con;
object containerobj;
if (!lootTables.TryGetValue(container.PrefabName, out containerobj))
return false;
con = containerobj as Dictionary<string, object>;
if (!(bool)con["Enabled"])
return false;
var lootitemcount = (con["ItemList"] as Dictionary<string, object>)?.Count();
int itemCount = Mathf.RoundToInt(UnityEngine.Random.Range(Convert.ToSingle(Mathf.Min((int)con["ItemsMin"], (int)con["ItemsMax"])) * 100f, Convert.ToSingle(Mathf.Max((int)con["ItemsMin"], (int)con["ItemsMax"])) * 100f) / 100f);
if (lootitemcount > 0 && itemCount > lootitemcount && lootitemcount < 36)
itemCount = (int)lootitemcount;
if (container.inventory == null)
{
container.inventory = new ItemContainer();
container.inventory.ServerInitialize(null, 36);
container.inventory.GiveUID();
}
else
{
while (container.inventory.itemList.Count > 0)
{
var item = container.inventory.itemList[0];
item.RemoveFromContainer();
item.Remove(0f);
}
container.inventory.capacity = 36;
}
var items = new List<Item>();
var itemNames = new List<string>();
var itemBlueprints = new List<int>();
var maxRetry = 10;
for (int i = 0; i < itemCount; ++i)
{
if (maxRetry == 0)
{
break;
}
var item = MightyRNG(container.PrefabName, itemCount, (bool)(itemBlueprints.Count >= (int)con["MaxBPs"]));
if (item == null)
{
--maxRetry;
--i;
continue;
}
if (itemNames.Contains(item.info.shortname) || (item.IsBlueprint() && itemBlueprints.Contains(item.blueprintTarget)))
{
item.Remove(0f);
--maxRetry;
--i;
continue;
}
else
if (item.IsBlueprint())
itemBlueprints.Add(item.blueprintTarget);
else
itemNames.Add(item.info.shortname);
items.Add(item);
if (storedBlacklist.ItemList.Contains(item.info.shortname))
{
items.Remove(item);
}
}
foreach (var item in items.Where(x => x != null && x.IsValid()))
item.MoveToContainer(container.inventory, -1, false);
if ((int)con["Scrap"] > 0)
{
int scrapCount = (int)con["Scrap"];
Item item = ItemManager.Create(ItemManager.FindItemDefinition("scrap"), scrapCount * scrapMultiplier, 0uL);
item.MoveToContainer(container.inventory, -1, false);
}
container.inventory.capacity = container.inventory.itemList.Count;
container.inventory.MarkDirty();
container.SendNetworkUpdate();
populatedContainers++;
return true;
}
Item MightyRNG(string type, int itemCount, bool blockBPs = false)
{
bool asBP = rng.NextDouble() < blueprintProbability && !blockBPs;
List<string> selectFrom;
int limit = 0;
string itemName;
Item item;
int maxRetry = 10 * itemCount;
do
{
selectFrom = null;
item = null;
if (asBP)
{
var r = rng.Next(totalBlueprintWeight[type]);
for (var i = 0; i < 5; ++i)
{
limit += blueprintWeights[type][i];
if (r < limit)
{
selectFrom = Blueprints[type][i];
break;
}
}
}
else
{
var r = rng.Next(totalItemWeight[type]);
for (var i = 0; i < 5; ++i)
{
limit += itemWeights[type][i];
if (r < limit)
{
selectFrom = Items[type][i];
break;
}
}
}
if (selectFrom == null)
{
if (--maxRetry <= 0)
break;
continue;
}
itemName = selectFrom[rng.Next(0, selectFrom.Count)];
ItemDefinition itemDef = ItemManager.FindItemDefinition(itemName);
if (asBP && itemDef.Blueprint != null && itemDef.Blueprint.isResearchable)
{
var blueprintBaseDef = ItemManager.FindItemDefinition("blueprintbase");
item = ItemManager.Create(blueprintBaseDef, 1, 0uL);
item.blueprintTarget = itemDef.itemid;
}
else
item = ItemManager.CreateByName(itemName, 1);
if (item == null || item.info == null)
continue;
break;
} while (true);
if (item == null)
return null;
object itemOptions;
if (((lootTables[type] as Dictionary<string, object>)["ItemList"] as Dictionary<string, object>).TryGetValue(item.info.shortname, out itemOptions))
{
Dictionary<string, object> options = itemOptions as Dictionary<string, object>;
item.amount = UnityEngine.Random.Range(Math.Min((int)options["Min"], (int)options["Max"]), Math.Max((int)options["Min"], (int)options["Max"])) * lootMultiplier;
//if (options.ContainsKey("SkinId"))
//item.skin = (uint)options["SkinId"];
}
item.OnVirginSpawn();
return item;
}
object OnLootSpawn(LootContainer container)
{
if (!initialized || container == null)
return null;
if (CustomLootSpawns != null && (CustomLootSpawns && (bool)CustomLootSpawns?.Call("IsLootBox", container.GetComponent<BaseEntity>())))
return null;
if (PopulateContainer(container))
{
ItemManager.DoRemoves();
return true;
}
return null;
}
static int RarityIndex(Rarity rarity)
{
switch (rarity)
{
case Rarity.None: return 0;
case Rarity.Common: return 1;
case Rarity.Uncommon: return 2;
case Rarity.Rare: return 3;
case Rarity.VeryRare: return 4;
}
return -1;
}
bool ItemExists(string name)
{
foreach (var def in ItemManager.itemList)
{
if (def.shortname != name)
continue;
var testItem = ItemManager.CreateByName(name, 1);
if (testItem != null)
{
testItem.Remove(0f);
return true;
}
}
return false;
}
bool isSupplyDropActive()
{
Dictionary<string, object> con;
object containerobj;
if (!lootTables.TryGetValue("assets/prefabs/misc/supply drop/supply_drop.prefab", out containerobj))
return false;
con = containerobj as Dictionary<string, object>;
if ((bool)con["Enabled"])
return true;
return false;
}
class StoredExportNames
{
public int version;
public Dictionary<string, string> AllItemsAvailable = new Dictionary<string, string>();
public StoredExportNames()
{
}
}
void SaveExportNames()
{
storedExportNames = Interface.GetMod().DataFileSystem.ReadObject<StoredExportNames>("BetterLoot\\NamesList");
if (storedExportNames.AllItemsAvailable.Count == 0 || (int)storedExportNames.version != Rust.Protocol.network)
{
storedExportNames = new StoredExportNames();
var exportItems = new List<ItemDefinition>(ItemManager.itemList);
storedExportNames.version = Rust.Protocol.network;
foreach (var it in exportItems)
storedExportNames.AllItemsAvailable.Add(it.shortname, it.displayName.english);
Interface.GetMod().DataFileSystem.WriteObject("BetterLoot\\NamesList", storedExportNames);
Puts($"Exported {storedExportNames.AllItemsAvailable.Count} items to 'NamesList'");
}
}
[ChatCommand("blacklist")]
void cmdChatBlacklist(BasePlayer player, string command, string[] args)
{
string usage = "Usage: /blacklist [additem|deleteitem] \"ITEMNAME\"";
if (!initialized)
{
SendReply(player, string.Format("Plugin not enabled."));
return;
}
if (args.Length == 0)
{
if (storedBlacklist.ItemList.Count == 0)
{
SendReply(player, string.Format("There are no blacklisted items"));
}
else
{
var sb = new StringBuilder();
foreach (var item in storedBlacklist.ItemList)
{
if (sb.Length > 0)
sb.Append(", ");
sb.Append(item);
}
SendReply(player, string.Format("Blacklisted items: {0}", sb.ToString()));
}
return;
}
if (!ServerUsers.Is(player.userID, ServerUsers.UserGroup.Owner))
{
//SendReply(player, string.Format(lang.GetMessage("msgNotAuthorized", this, player.UserIDString)));
SendReply(player, "You are not authorized to use this command");
return;
}
if (args.Length != 2)
{
SendReply(player, usage);
return;
}
if (args[0] == "additem")
{
if (!ItemExists(args[1]))
{
SendReply(player, string.Format("Not a valid item: {0}", args[1]));
return;
}
if (!storedBlacklist.ItemList.Contains(args[1]))
{
storedBlacklist.ItemList.Add(args[1]);
UpdateInternals(false);
SendReply(player, string.Format("The item '{0}' is now blacklisted", args[1]));
SaveBlacklist();
return;
}
else
{
SendReply(player, string.Format("The item '{0}' is already blacklisted", args[1]));
return;
}
}
else if (args[0] == "deleteitem")
{
if (!ItemExists(args[1]))
{
SendReply(player, string.Format("Not a valid item: {0}", args[1]));
return;
}
if (storedBlacklist.ItemList.Contains(args[1]))
{
storedBlacklist.ItemList.Remove(args[1]);
UpdateInternals(false);
SendReply(player, string.Format("The item '{0}' is now no longer blacklisted", args[1]));
SaveBlacklist();
return;
}
else
{
SendReply(player, string.Format("The item '{0}' is not blacklisted", args[1]));
return;
}
}
else
{
SendReply(player, usage);
return;
}
}
#region Hammer loot cycle
object OnMeleeAttack(BasePlayer player, HitInfo c)
{
//Puts($"OnMeleeAttack works! You hit {c.HitEntity.PrefabName}"); DEBUG FOR TESTING
var item = player.GetActiveItem();
if (item.hasCondition) return null;
//Puts($"{item.ToString()}");
if (!player.IsAdmin || c.HitEntity.GetComponent<LootContainer>() == null || !item.ToString().Contains("hammer") || !enableHammerLootCycle) return null;
var inv = c.HitEntity.GetComponent<StorageContainer>();
inv.gameObject.AddComponent<HammerHitLootCycle>();
player.inventory.loot.StartLootingEntity(inv, false);
player.inventory.loot.AddContainer(inv.inventory);
player.inventory.loot.SendImmediate();
player.ClientRPCPlayer(null, player, "RPC_OpenLootPanel", inv.panelName);
//Timer s = timer.Every(1f, () => { PopulateContainer(inv})
return null;
}
class HammerHitLootCycle : FacepunchBehaviour
{
void Awake()
{
if (!bl.initialized) return;
InvokeRepeating(Repeater, (float)bl.hammerLootCycleTime, (float)bl.hammerLootCycleTime);
}
void Repeater()
{
if (!enabled) return;
LootContainer loot = GetComponent<LootContainer>();
bl.Puts($"{loot}");
bl.PopulateContainer(loot);
}
private void PlayerStoppedLooting(BasePlayer player)
{
//bl.Puts($"Ended looting of the box"); Doesn't call but it works for a reason I don't quite understand
CancelInvoke(Repeater);
Destroy(this);
}
}
#endregion
}
}