AlphaLoot 3.1.5 Loot Tables need finished and fine tuned. (Replaces Better Loot tables) #21
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We have a pretty advanced loot table system AlphaLoot from Chaos Code
https://www.chaoscode.io/resources/alphaloot.13/
Chat Commands
/aloot repopulate - Repopulate the container you are looking at
/aloot view - List the contents of the container you are looking at
/aloot repopulateall - Repopulate every loot container on the map (this task is spread out over 20 seconds)
Console Commands
al.repopulateall - Repopulate every loot container on the map (this task is spread out over 20 seconds)
al.setloottable - Change loot table on the fly and repopulate all containers with that profile
al.setheliloottable - Change heli loot table on the fly
al.setbradleyloottable - Change bradley loot table on the fly
al.generatetable - Generate the default loot tables to a new specified file
al.search - Lists all containers the specified item is in and how many times it is in it
al.additems opt:shortname opt:shortname... - Copies and calculates weights of the specified items to your loot table, the same way the auto-updater does.
You can add as many item short names as you want to mass add missing items.
al.skins add opt:weight - Add a single skin to the random skin list, with a optional argument to specify the weight of this skin
al.skins remove - Remove all skins for the specified item
al.skins remove - Remove an individual skin
Have setup the default loot table. Heli table and bradley table need finishing up.