2025-10-03 11:24:33 +03:00

399 lines
15 KiB
JavaScript

import videojs from 'video.js';
import './ChapterMarkers.css';
const Component = videojs.getComponent('Component');
// Enhanced Chapter Markers Component with continuous chapter display
class ChapterMarkers extends Component {
constructor(player, options) {
super(player, options);
this.on(player, 'loadedmetadata', this.updateChapterMarkers);
this.on(player, 'texttrackchange', this.updateChapterMarkers);
this.chaptersData = [];
this.tooltip = null;
this.isHovering = false;
this.previewSprite = options.previewSprite || null;
}
createEl() {
const el = super.createEl('div', {
className: 'vjs-chapter-markers-track',
});
// Initialize tooltip as null - will be created when needed
this.tooltip = null;
return el;
}
updateChapterMarkers() {
const player = this.player();
const textTracks = player.textTracks();
let chaptersTrack = null;
// Find the chapters track
for (let i = 0; i < textTracks.length; i++) {
if (textTracks[i].kind === 'chapters') {
chaptersTrack = textTracks[i];
break;
}
}
if (!chaptersTrack || !chaptersTrack.cues) {
return;
}
// Store chapters data for tooltip lookup
this.chaptersData = [];
for (let i = 0; i < chaptersTrack.cues.length; i++) {
const cue = chaptersTrack.cues[i];
this.chaptersData.push({
startTime: cue.startTime,
endTime: cue.endTime,
chapterTitle: cue.text,
});
}
// Clear existing markers
this.el().innerHTML = '';
const duration = player.duration();
if (!duration || duration === Infinity) {
return;
}
// Create markers for each chapter
for (let i = 0; i < chaptersTrack.cues.length; i++) {
const cue = chaptersTrack.cues[i];
const marker = this.createMarker(cue, duration);
this.el().appendChild(marker);
}
// Setup progress bar hover for continuous chapter display
this.setupProgressBarHover();
}
setupProgressBarHover() {
// Check if device is touch-enabled (tablet/mobile)
const isTouchDevice =
this.options_.isTouchDevice ||
'ontouchstart' in window ||
navigator.maxTouchPoints > 0 ||
navigator.msMaxTouchPoints > 0;
// Skip tooltip setup on touch devices
if (isTouchDevice) {
return;
}
const progressControl = this.player().getChild('controlBar').getChild('progressControl');
if (!progressControl) return;
const seekBar = progressControl.getChild('seekBar');
if (!seekBar) return;
const seekBarEl = seekBar.el();
// Ensure tooltip is properly created and add to seekBar if not already added
if (!this.tooltip || !this.tooltip.nodeType) {
// Recreate tooltip if it's not a proper DOM node
this.tooltip = videojs.dom.createEl('div', {
className: 'vjs-chapter-floating-tooltip',
});
// Style the floating tooltip
Object.assign(this.tooltip.style, {
position: 'absolute',
zIndex: '1000',
bottom: '45px',
transform: 'translateX(-50%)',
display: 'none',
minWidth: '160px',
maxWidth: '200px',
width: 'auto',
});
// Create stable DOM structure to avoid trembling
this.chapterTitle = videojs.dom.createEl('div', {
className: 'chapter-title',
});
// Object.assign(this.chapterTitle.style, {
// fontWeight: 'bold',
// marginBottom: '4px',
// color: '#fff',
// });
this.chapterInfo = videojs.dom.createEl('div', {
className: 'chapter-info',
});
// Object.assign(this.chapterInfo.style, {
// fontSize: '11px',
// opacity: '0.8',
// marginBottom: '2px',
// });
this.positionInfo = videojs.dom.createEl('div', {
className: 'position-info',
});
// Object.assign(this.positionInfo.style, {
// fontSize: '10px',
// opacity: '0.6',
// });
this.chapterImage = videojs.dom.createEl('div', {
className: 'chapter-image-sprite',
});
Object.assign(this.chapterImage.style, {
display: 'block',
overflow: 'hidden',
});
// Append all elements to tooltip
this.tooltip.appendChild(this.chapterTitle);
this.tooltip.appendChild(this.chapterImage);
this.tooltip.appendChild(this.chapterInfo);
this.tooltip.appendChild(this.positionInfo);
}
// Add tooltip to seekBar if not already added
if (!seekBarEl.querySelector('.vjs-chapter-floating-tooltip')) {
try {
seekBarEl.appendChild(this.tooltip);
} catch {
// console.warn('Could not append chapter tooltip:', error);
return;
}
}
// Get the progress control element for larger hover area
const progressControlEl = progressControl.el();
// Remove existing listeners to prevent duplicates
progressControlEl.removeEventListener('mouseenter', this.handleMouseEnter);
progressControlEl.removeEventListener('mouseleave', this.handleMouseLeave);
progressControlEl.removeEventListener('mousemove', this.handleMouseMove);
// Bind methods to preserve context
this.handleMouseEnter = () => {
this.isHovering = true;
this.tooltip.style.display = 'block';
};
this.handleMouseLeave = () => {
this.isHovering = false;
this.tooltip.style.display = 'none';
};
this.handleMouseMove = (e) => {
if (!this.isHovering) return;
this.updateChapterTooltip(e, seekBarEl, progressControlEl);
};
// Add event listeners to the entire progress control area (includes gray area above)
progressControlEl.addEventListener('mouseenter', this.handleMouseEnter);
progressControlEl.addEventListener('mouseleave', this.handleMouseLeave);
progressControlEl.addEventListener('mousemove', this.handleMouseMove);
}
updateChapterTooltip(event, seekBarEl, progressControlEl) {
if (!this.tooltip || !this.isHovering) return;
const duration = this.player().duration();
if (!duration) return;
// Calculate time position based on mouse position relative to seekBar
const seekBarRect = seekBarEl.getBoundingClientRect();
const progressControlRect = progressControlEl.getBoundingClientRect();
// Use seekBar for horizontal calculation but allow vertical tolerance
const offsetX = event.clientX - seekBarRect.left;
const percentage = Math.max(0, Math.min(1, offsetX / seekBarRect.width));
const currentTime = percentage * duration;
// Position tooltip relative to progress control area
const tooltipOffsetX = event.clientX - progressControlRect.left;
// Find current chapter
const currentChapter = this.findChapterAtTime(currentTime);
if (currentChapter) {
// Format time for display
const formatTime = (seconds) => {
const mins = Math.floor(seconds / 60);
const secs = Math.floor(seconds % 60);
return `${mins}:${secs.toString().padStart(2, '0')}`;
};
const startTime = formatTime(currentChapter.startTime);
const endTime = formatTime(currentChapter.endTime);
// const timeAtPosition = formatTime(currentTime);
// Update text content without rebuilding DOM - truncate if too long
const truncatedTitle =
currentChapter.chapterTitle.length > 30
? currentChapter.chapterTitle.substring(0, 30) + '...'
: currentChapter.chapterTitle;
this.chapterTitle.textContent = truncatedTitle;
this.chapterInfo.textContent = `${startTime} - ${endTime}`;
// this.positionInfo.textContent = `Position: ${timeAtPosition}`;
// Update sprite thumbnail
this.updateSpriteThumbnail(currentTime);
this.chapterImage.style.display = 'block';
} else {
// const timeAtPosition = this.formatTime(currentTime);
this.chapterTitle.textContent = '';
this.chapterInfo.textContent = '';
// this.positionInfo.textContent = `Position: ${timeAtPosition}`;
// Still show sprite thumbnail even when not in a chapter
this.updateSpriteThumbnail(currentTime);
this.chapterImage.style.display = 'block';
}
// Position tooltip with smart boundary detection
// Force tooltip to be visible momentarily to get accurate dimensions
this.tooltip.style.visibility = 'hidden';
this.tooltip.style.display = 'block';
const tooltipWidth = this.tooltip.offsetWidth || 240; // Fallback width
const progressControlWidth = progressControlRect.width;
const halfTooltipWidth = tooltipWidth / 2;
// Calculate ideal position (where mouse is)
let idealLeft = tooltipOffsetX;
// Check and adjust boundaries
if (idealLeft - halfTooltipWidth < 0) {
// Too far left - align to left edge with small margin
idealLeft = halfTooltipWidth + 5;
} else if (idealLeft + halfTooltipWidth > progressControlWidth) {
// Too far right - align to right edge with small margin
idealLeft = progressControlWidth - halfTooltipWidth - 5;
}
// Apply position and make visible
this.tooltip.style.left = `${idealLeft}px`;
this.tooltip.style.visibility = 'visible';
this.tooltip.style.display = 'block';
}
findChapterAtTime(time) {
for (const chapter of this.chaptersData) {
if (time >= chapter.startTime && time < chapter.endTime) {
return chapter;
}
}
return null;
}
updateSpriteThumbnail(currentTime) {
if (!this.previewSprite || !this.previewSprite.url) {
// Hide image if no sprite data available
this.chapterImage.style.display = 'none';
return;
}
const { url, frame } = this.previewSprite;
const { width, height } = frame;
// Calculate which frame to show based on current time
// Use sprite interval from frame data, fallback to 10 seconds
const frameInterval = frame.seconds || 10;
// Try to detect total frames based on video duration vs frame interval
const videoDuration = this.player().duration() || 45; // fallback duration
const calculatedMaxFrames = Math.ceil(videoDuration / frameInterval);
const maxFrames = Math.min(calculatedMaxFrames, 6); // Cap at 6 frames to be safe
let frameIndex = Math.floor(currentTime / frameInterval);
// Clamp frameIndex to available frames to prevent showing empty areas
frameIndex = Math.min(frameIndex, maxFrames - 1);
// Based on the sprite image you shared, it appears to have frames arranged vertically
// Let's try a vertical layout first (1 column, multiple rows)
const frameRow = frameIndex; // Each frame is on its own row
const frameCol = 0; // Always first (and only) column
// Calculate background position (negative values to shift the sprite)
const xPos = -(frameCol * width);
const yPos = -(frameRow * height);
// Apply sprite background
this.chapterImage.style.backgroundImage = `url("${url}")`;
this.chapterImage.style.backgroundPosition = `${xPos}px ${yPos}px`;
this.chapterImage.style.backgroundSize = 'auto';
this.chapterImage.style.backgroundRepeat = 'no-repeat';
// Ensure the image is visible
this.chapterImage.style.display = 'block';
// Fallback: if we're beyond frame 3 (30s+), try showing frame 2 instead (20-30s frame)
if (frameIndex >= 3 && currentTime > 30) {
const fallbackYPos = -(2 * height); // Frame 2 (20-30s range)
this.chapterImage.style.backgroundPosition = `${xPos}px ${fallbackYPos}px`;
}
}
formatTime(seconds) {
const mins = Math.floor(seconds / 60);
const secs = Math.floor(seconds % 60);
return `${mins}:${secs.toString().padStart(2, '0')}`;
}
createMarker(cue, duration) {
const marker = videojs.dom.createEl('div', {
className: 'vjs-chapter-marker',
});
// Calculate position as percentage
const position = (cue.startTime / duration) * 100;
marker.style.left = position + '%';
// Create static tooltip for chapter start points
const tooltip = videojs.dom.createEl('div', {
className: 'vjs-chapter-marker-tooltip',
});
// Truncate tooltip text if too long
const truncatedTooltipTitle = cue.text.length > 30 ? cue.text.substring(0, 30) + '...' : cue.text;
tooltip.textContent = truncatedTooltipTitle;
marker.appendChild(tooltip);
// Add click handler to jump to chapter
marker.addEventListener('click', (e) => {
e.stopPropagation();
this.player().currentTime(cue.startTime);
});
// Make marker interactive
marker.style.pointerEvents = 'auto';
marker.style.cursor = 'pointer';
return marker;
}
dispose() {
// Clean up event listeners
const progressControl = this.player().getChild('controlBar')?.getChild('progressControl');
if (progressControl) {
const progressControlEl = progressControl.el();
progressControlEl.removeEventListener('mouseenter', this.handleMouseEnter);
progressControlEl.removeEventListener('mouseleave', this.handleMouseLeave);
progressControlEl.removeEventListener('mousemove', this.handleMouseMove);
}
// Remove tooltip
if (this.tooltip && this.tooltip.parentNode) {
this.tooltip.parentNode.removeChild(this.tooltip);
}
super.dispose();
}
}
// Register the chapter markers component
videojs.registerComponent('ChapterMarkers', ChapterMarkers);
export default ChapterMarkers;