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feat: Major Upgrade to Video.js v8 — Chapters Functionality, Fixes and Improvements
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frontend-tools/video-js/src/utils/EndScreenHandler.js
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234
frontend-tools/video-js/src/utils/EndScreenHandler.js
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import EndScreenOverlay from '../components/overlays/EndScreenOverlay';
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import AutoplayCountdownOverlay from '../components/overlays/AutoplayCountdownOverlay';
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export class EndScreenHandler {
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constructor(player, options) {
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this.player = player;
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this.options = options;
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this.endScreen = null;
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this.autoplayCountdown = null;
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this.setupEndScreenHandling();
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}
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setupEndScreenHandling() {
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// Handle video ended event
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this.player.on('ended', () => {
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this.handleVideoEnded();
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});
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// Hide end screen and autoplay countdown when user wants to replay
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const hideEndScreenAndStopCountdown = () => {
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if (this.endScreen) {
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this.endScreen.hide();
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}
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if (this.autoplayCountdown) {
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this.autoplayCountdown.stopCountdown();
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}
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// Reset control bar to normal auto-hide behavior
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this.resetControlBarBehavior();
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};
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this.player.on('play', hideEndScreenAndStopCountdown);
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this.player.on('seeking', hideEndScreenAndStopCountdown);
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// Reset control bar when playing after ended state
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this.player.on('playing', () => {
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// Only reset if we're coming from ended state (time near 0)
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if (this.player.currentTime() < 1) {
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setTimeout(() => {
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this.player.userActive(false);
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}, 1000); // Hide controls after 1 second
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}
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});
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}
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// New method to reset control bar to default behavior
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resetControlBarBehavior() {
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const controlBar = this.player.getChild('controlBar');
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if (controlBar && controlBar.el()) {
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// Remove the forced visible styles
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controlBar.el().style.opacity = '';
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controlBar.el().style.pointerEvents = '';
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// Let video.js handle the control bar visibility normally
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// Force the player to be inactive after a short delay
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setTimeout(() => {
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if (!this.player.paused() && !this.player.ended()) {
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this.player.userActive(false);
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}
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}, 500);
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}
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}
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handleVideoEnded() {
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const { isEmbedPlayer, userPreferences, mediaData, currentVideo, relatedVideos, goToNextVideo } = this.options;
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// For embed players, show big play button when video ends
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if (isEmbedPlayer) {
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const bigPlayButton = this.player.getChild('bigPlayButton');
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if (bigPlayButton) {
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bigPlayButton.show();
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}
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}
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// Keep controls active after video ends
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setTimeout(() => {
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if (this.player && !this.player.isDisposed()) {
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const playerEl = this.player.el();
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if (playerEl) {
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// Hide poster image when end screen is shown - multiple approaches
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const posterImage = this.player.getChild('posterImage');
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if (posterImage) {
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posterImage.hide();
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posterImage.el().style.display = 'none';
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posterImage.el().style.visibility = 'hidden';
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posterImage.el().style.opacity = '0';
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}
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// Hide all poster elements directly
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const posterElements = playerEl.querySelectorAll('.vjs-poster');
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posterElements.forEach((posterEl) => {
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posterEl.style.display = 'none';
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posterEl.style.visibility = 'hidden';
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posterEl.style.opacity = '0';
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});
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// Set player background to dark to match end screen
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playerEl.style.backgroundColor = '#000';
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// Keep video element visible but ensure it doesn't show poster
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const videoEl = playerEl.querySelector('video');
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if (videoEl) {
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// Remove poster attribute from video element
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videoEl.removeAttribute('poster');
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videoEl.style.backgroundColor = '#000';
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}
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// Keep the visual ended state but ensure controls work
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const controlBar = this.player.getChild('controlBar');
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if (controlBar) {
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controlBar.show();
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controlBar.el().style.opacity = '1';
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controlBar.el().style.pointerEvents = 'auto';
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// Style progress bar to match dark end screen background
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const progressControl = controlBar.getChild('progressControl');
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if (progressControl) {
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progressControl.show();
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}
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}
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}
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}
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}, 50);
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// Check if autoplay is enabled and there's a next video
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const isAutoplayEnabled = userPreferences.getAutoplayPreference();
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const hasNextVideo = mediaData.nextLink !== null;
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if (!isEmbedPlayer && isAutoplayEnabled && hasNextVideo) {
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// If it's a playlist, skip countdown and play directly
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if (currentVideo.isPlayList) {
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this.cleanupOverlays();
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goToNextVideo();
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} else {
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this.showAutoplayCountdown(relatedVideos, goToNextVideo);
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}
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} else {
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// Autoplay disabled or no next video - show regular end screen
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this.showEndScreen(relatedVideos);
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}
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}
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showAutoplayCountdown(relatedVideos, goToNextVideo) {
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// Get next video data for countdown display - find the next video in related videos
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let nextVideoData = {
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title: 'Next Video',
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author: '',
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duration: 0,
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thumbnail: '',
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};
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// Try to find the next video by URL matching or just use the first related video
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if (relatedVideos.length > 0) {
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const nextVideo = relatedVideos[0];
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nextVideoData = {
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title: nextVideo.title || 'Next Video',
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author: nextVideo.author || '',
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duration: nextVideo.duration || 0,
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thumbnail: nextVideo.thumbnail || '',
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};
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}
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// Clean up any existing overlays
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this.cleanupOverlays();
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// Show autoplay countdown immediately!
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this.autoplayCountdown = new AutoplayCountdownOverlay(this.player, {
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nextVideoData: nextVideoData,
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countdownSeconds: 5,
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onPlayNext: () => {
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// Reset control bar when auto-playing next video
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this.resetControlBarBehavior();
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goToNextVideo();
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},
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onCancel: () => {
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// Hide countdown and show end screen instead
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if (this.autoplayCountdown) {
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this.player.removeChild(this.autoplayCountdown);
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this.autoplayCountdown = null;
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}
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this.showEndScreen(relatedVideos);
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},
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});
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this.player.addChild(this.autoplayCountdown);
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// Start countdown immediately without any delay
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setTimeout(() => {
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if (this.autoplayCountdown && !this.autoplayCountdown.isDisposed()) {
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this.autoplayCountdown.startCountdown();
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}
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}, 0);
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}
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showEndScreen(relatedVideos) {
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// Prevent creating multiple end screens
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if (this.endScreen) {
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this.player.removeChild(this.endScreen);
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this.endScreen = null;
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}
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// Show end screen with related videos
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this.endScreen = new EndScreenOverlay(this.player, {
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relatedVideos: relatedVideos,
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});
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// Store the data directly on the component as backup and update it
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this.endScreen.relatedVideos = relatedVideos;
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if (this.endScreen.setRelatedVideos) {
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this.endScreen.setRelatedVideos(relatedVideos);
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}
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this.player.addChild(this.endScreen);
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this.endScreen.show();
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}
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cleanupOverlays() {
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// Clean up any existing overlays
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if (this.endScreen) {
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this.player.removeChild(this.endScreen);
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this.endScreen = null;
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}
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if (this.autoplayCountdown) {
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this.player.removeChild(this.autoplayCountdown);
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this.autoplayCountdown = null;
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}
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}
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cleanup() {
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this.cleanupOverlays();
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// Reset control bar on cleanup
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this.resetControlBarBehavior();
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}
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}
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