fix: If jumping 10 forward / backward via the arrow keys on keyboard, time in the editor window is not updated. #138

This commit is contained in:
Yiannis Christodoulou 2025-10-26 11:12:16 +02:00
parent 25c73b3d07
commit 3cd97e084d
4 changed files with 20 additions and 14 deletions

View File

@ -96,7 +96,8 @@ const App = () => {
case 'ArrowLeft':
event.preventDefault();
if (videoRef.current) {
const newTime = Math.max(currentTime - 10, 0);
// Use the video element's current time directly to avoid stale state
const newTime = Math.max(videoRef.current.currentTime - 10, 0);
handleMobileSafeSeek(newTime);
logger.debug('Jumped backward 10 seconds to:', formatDetailedTime(newTime));
}
@ -104,7 +105,8 @@ const App = () => {
case 'ArrowRight':
event.preventDefault();
if (videoRef.current) {
const newTime = Math.min(currentTime + 10, duration);
// Use the video element's current time directly to avoid stale state
const newTime = Math.min(videoRef.current.currentTime + 10, duration);
handleMobileSafeSeek(newTime);
logger.debug('Jumped forward 10 seconds to:', formatDetailedTime(newTime));
}
@ -117,7 +119,7 @@ const App = () => {
return () => {
document.removeEventListener('keydown', handleKeyDown);
};
}, [handlePlay, handleMobileSafeSeek, currentTime, duration, videoRef]);
}, [handlePlay, handleMobileSafeSeek, duration, videoRef]);
return (
<div className="bg-background min-h-screen">

View File

@ -589,12 +589,13 @@ const TimelineControls = ({
// Update display time and check for transitions between segments and empty spaces
useEffect(() => {
// Always update display time to match current video time when playing
// Always update display time to match current video time
if (videoRef.current) {
// If video is playing, always update the displayed time in the tooltip
// Always update display time when current time changes (both playing and paused)
setDisplayTime(currentTime);
// If video is playing, also update the tooltip and perform segment checks
if (!videoRef.current.paused) {
setDisplayTime(currentTime);
// Also update clicked time to keep them in sync when playing
// This ensures correct time is shown when pausing
setClickedTime(currentTime);

View File

@ -253,7 +253,8 @@ const App = () => {
case 'ArrowLeft':
event.preventDefault();
if (videoRef.current) {
const newTime = Math.max(currentTime - 10, 0);
// Use the video element's current time directly to avoid stale state
const newTime = Math.max(videoRef.current.currentTime - 10, 0);
handleMobileSafeSeek(newTime);
logger.debug('Jumped backward 10 seconds to:', formatDetailedTime(newTime));
}
@ -261,7 +262,8 @@ const App = () => {
case 'ArrowRight':
event.preventDefault();
if (videoRef.current) {
const newTime = Math.min(currentTime + 10, duration);
// Use the video element's current time directly to avoid stale state
const newTime = Math.min(videoRef.current.currentTime + 10, duration);
handleMobileSafeSeek(newTime);
logger.debug('Jumped forward 10 seconds to:', formatDetailedTime(newTime));
}
@ -274,7 +276,7 @@ const App = () => {
return () => {
document.removeEventListener('keydown', handleKeyDown);
};
}, [handlePlay, handleMobileSafeSeek, currentTime, duration, videoRef]);
}, [handlePlay, handleMobileSafeSeek, duration, videoRef]);
return (
<div className="bg-background min-h-screen">

View File

@ -779,12 +779,13 @@ const TimelineControls = ({
// Update display time and check for transitions between segments and empty spaces
useEffect(() => {
// Always update display time to match current video time when playing
// Always update display time to match current video time
if (videoRef.current) {
// If video is playing, always update the displayed time in the tooltip
// Always update display time when current time changes (both playing and paused)
setDisplayTime(currentTime);
// If video is playing, also update the tooltip and perform segment checks
if (!videoRef.current.paused) {
setDisplayTime(currentTime);
// Also update clicked time to keep them in sync when playing
// This ensures correct time is shown when pausing
setClickedTime(currentTime);