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fix: If jumping 10 forward / backward via the arrow keys on keyboard, time in the editor window is not updated. #138
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@ -96,7 +96,8 @@ const App = () => {
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case 'ArrowLeft':
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event.preventDefault();
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if (videoRef.current) {
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const newTime = Math.max(currentTime - 10, 0);
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// Use the video element's current time directly to avoid stale state
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const newTime = Math.max(videoRef.current.currentTime - 10, 0);
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handleMobileSafeSeek(newTime);
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logger.debug('Jumped backward 10 seconds to:', formatDetailedTime(newTime));
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}
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@ -104,7 +105,8 @@ const App = () => {
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case 'ArrowRight':
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event.preventDefault();
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if (videoRef.current) {
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const newTime = Math.min(currentTime + 10, duration);
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// Use the video element's current time directly to avoid stale state
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const newTime = Math.min(videoRef.current.currentTime + 10, duration);
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handleMobileSafeSeek(newTime);
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logger.debug('Jumped forward 10 seconds to:', formatDetailedTime(newTime));
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}
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@ -117,7 +119,7 @@ const App = () => {
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return () => {
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document.removeEventListener('keydown', handleKeyDown);
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};
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}, [handlePlay, handleMobileSafeSeek, currentTime, duration, videoRef]);
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}, [handlePlay, handleMobileSafeSeek, duration, videoRef]);
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return (
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<div className="bg-background min-h-screen">
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@ -589,12 +589,13 @@ const TimelineControls = ({
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// Update display time and check for transitions between segments and empty spaces
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useEffect(() => {
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// Always update display time to match current video time when playing
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// Always update display time to match current video time
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if (videoRef.current) {
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// If video is playing, always update the displayed time in the tooltip
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if (!videoRef.current.paused) {
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// Always update display time when current time changes (both playing and paused)
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setDisplayTime(currentTime);
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// If video is playing, also update the tooltip and perform segment checks
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if (!videoRef.current.paused) {
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// Also update clicked time to keep them in sync when playing
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// This ensures correct time is shown when pausing
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setClickedTime(currentTime);
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@ -253,7 +253,8 @@ const App = () => {
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case 'ArrowLeft':
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event.preventDefault();
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if (videoRef.current) {
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const newTime = Math.max(currentTime - 10, 0);
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// Use the video element's current time directly to avoid stale state
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const newTime = Math.max(videoRef.current.currentTime - 10, 0);
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handleMobileSafeSeek(newTime);
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logger.debug('Jumped backward 10 seconds to:', formatDetailedTime(newTime));
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}
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@ -261,7 +262,8 @@ const App = () => {
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case 'ArrowRight':
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event.preventDefault();
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if (videoRef.current) {
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const newTime = Math.min(currentTime + 10, duration);
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// Use the video element's current time directly to avoid stale state
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const newTime = Math.min(videoRef.current.currentTime + 10, duration);
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handleMobileSafeSeek(newTime);
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logger.debug('Jumped forward 10 seconds to:', formatDetailedTime(newTime));
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}
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@ -274,7 +276,7 @@ const App = () => {
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return () => {
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document.removeEventListener('keydown', handleKeyDown);
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};
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}, [handlePlay, handleMobileSafeSeek, currentTime, duration, videoRef]);
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}, [handlePlay, handleMobileSafeSeek, duration, videoRef]);
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return (
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<div className="bg-background min-h-screen">
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@ -779,12 +779,13 @@ const TimelineControls = ({
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// Update display time and check for transitions between segments and empty spaces
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useEffect(() => {
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// Always update display time to match current video time when playing
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// Always update display time to match current video time
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if (videoRef.current) {
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// If video is playing, always update the displayed time in the tooltip
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if (!videoRef.current.paused) {
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// Always update display time when current time changes (both playing and paused)
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setDisplayTime(currentTime);
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// If video is playing, also update the tooltip and perform segment checks
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if (!videoRef.current.paused) {
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// Also update clicked time to keep them in sync when playing
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// This ensures correct time is shown when pausing
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setClickedTime(currentTime);
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