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- aiohttp 3.5 - websockets 7 - Rapptz/discord.py@700dbb5 - A few others Signed-off-by: Toby Harradine <tobyharradine@gmail.com>
736 lines
24 KiB
Python
736 lines
24 KiB
Python
# -*- coding: utf-8 -*-
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"""
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The MIT License (MIT)
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Copyright (c) 2015-2019 Rapptz
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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"""
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import asyncio
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from collections import namedtuple
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import concurrent.futures
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import json
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import logging
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import struct
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import sys
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import time
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import threading
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import zlib
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import websockets
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from . import utils
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from .activity import _ActivityTag
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from .enums import SpeakingState
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from .errors import ConnectionClosed, InvalidArgument
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log = logging.getLogger(__name__)
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__all__ = [
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"DiscordWebSocket",
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"KeepAliveHandler",
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"VoiceKeepAliveHandler",
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"DiscordVoiceWebSocket",
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"ResumeWebSocket",
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]
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class ResumeWebSocket(Exception):
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"""Signals to initialise via RESUME opcode instead of IDENTIFY."""
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def __init__(self, shard_id):
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self.shard_id = shard_id
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EventListener = namedtuple("EventListener", "predicate event result future")
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class KeepAliveHandler(threading.Thread):
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def __init__(self, *args, **kwargs):
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ws = kwargs.pop("ws", None)
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interval = kwargs.pop("interval", None)
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shard_id = kwargs.pop("shard_id", None)
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threading.Thread.__init__(self, *args, **kwargs)
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self.ws = ws
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self.interval = interval
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self.daemon = True
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self.shard_id = shard_id
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self.msg = "Keeping websocket alive with sequence %s."
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self.block_msg = "Heartbeat blocked for more than %s seconds."
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self.behind_msg = "Can't keep up, websocket is %.1fs behind."
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self._stop_ev = threading.Event()
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self._last_ack = time.perf_counter()
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self._last_send = time.perf_counter()
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self.latency = float("inf")
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self.heartbeat_timeout = ws._max_heartbeat_timeout
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def run(self):
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while not self._stop_ev.wait(self.interval):
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if self._last_ack + self.heartbeat_timeout < time.perf_counter():
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log.warning(
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"Shard ID %s has stopped responding to the gateway. Closing and restarting.",
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self.shard_id,
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)
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coro = self.ws.close(4000)
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f = asyncio.run_coroutine_threadsafe(coro, loop=self.ws.loop)
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try:
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f.result()
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except Exception:
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pass
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finally:
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self.stop()
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return
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data = self.get_payload()
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log.debug(self.msg, data["d"])
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coro = self.ws.send_as_json(data)
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f = asyncio.run_coroutine_threadsafe(coro, loop=self.ws.loop)
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try:
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# block until sending is complete
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total = 0
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while True:
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try:
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f.result(5)
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break
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except concurrent.futures.TimeoutError:
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total += 5
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log.warning(self.block_msg, total)
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except Exception:
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self.stop()
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else:
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self._last_send = time.perf_counter()
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def get_payload(self):
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return {"op": self.ws.HEARTBEAT, "d": self.ws.sequence}
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def stop(self):
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self._stop_ev.set()
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def ack(self):
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ack_time = time.perf_counter()
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self._last_ack = ack_time
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self.latency = ack_time - self._last_send
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if self.latency > 10:
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log.warning(self.behind_msg, self.latency)
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class VoiceKeepAliveHandler(KeepAliveHandler):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.msg = "Keeping voice websocket alive with timestamp %s."
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self.block_msg = "Voice heartbeat blocked for more than %s seconds"
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self.behind_msg = "Can't keep up, voice websocket is %.1fs behind"
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def get_payload(self):
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return {"op": self.ws.HEARTBEAT, "d": int(time.time() * 1000)}
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class DiscordWebSocket(websockets.client.WebSocketClientProtocol):
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"""Implements a WebSocket for Discord's gateway v6.
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This is created through :func:`create_main_websocket`. Library
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users should never create this manually.
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Attributes
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-----------
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DISPATCH
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Receive only. Denotes an event to be sent to Discord, such as READY.
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HEARTBEAT
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When received tells Discord to keep the connection alive.
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When sent asks if your connection is currently alive.
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IDENTIFY
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Send only. Starts a new session.
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PRESENCE
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Send only. Updates your presence.
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VOICE_STATE
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Send only. Starts a new connection to a voice guild.
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VOICE_PING
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Send only. Checks ping time to a voice guild, do not use.
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RESUME
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Send only. Resumes an existing connection.
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RECONNECT
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Receive only. Tells the client to reconnect to a new gateway.
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REQUEST_MEMBERS
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Send only. Asks for the full member list of a guild.
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INVALIDATE_SESSION
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Receive only. Tells the client to optionally invalidate the session
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and IDENTIFY again.
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HELLO
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Receive only. Tells the client the heartbeat interval.
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HEARTBEAT_ACK
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Receive only. Confirms receiving of a heartbeat. Not having it implies
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a connection issue.
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GUILD_SYNC
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Send only. Requests a guild sync.
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gateway
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The gateway we are currently connected to.
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token
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The authentication token for discord.
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"""
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DISPATCH = 0
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HEARTBEAT = 1
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IDENTIFY = 2
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PRESENCE = 3
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VOICE_STATE = 4
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VOICE_PING = 5
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RESUME = 6
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RECONNECT = 7
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REQUEST_MEMBERS = 8
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INVALIDATE_SESSION = 9
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HELLO = 10
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HEARTBEAT_ACK = 11
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GUILD_SYNC = 12
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.max_size = None
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# an empty dispatcher to prevent crashes
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self._dispatch = lambda *args: None
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# generic event listeners
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self._dispatch_listeners = []
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# the keep alive
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self._keep_alive = None
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# ws related stuff
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self.session_id = None
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self.sequence = None
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self._zlib = zlib.decompressobj()
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self._buffer = bytearray()
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@classmethod
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async def from_client(
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cls, client, *, shard_id=None, session=None, sequence=None, resume=False
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):
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"""Creates a main websocket for Discord from a :class:`Client`.
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This is for internal use only.
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"""
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gateway = await client.http.get_gateway()
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ws = await websockets.connect(gateway, loop=client.loop, klass=cls, compression=None)
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# dynamically add attributes needed
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ws.token = client.http.token
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ws._connection = client._connection
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ws._dispatch = client.dispatch
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ws.gateway = gateway
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ws.shard_id = shard_id
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ws.shard_count = client._connection.shard_count
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ws.session_id = session
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ws.sequence = sequence
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ws._max_heartbeat_timeout = client._connection.heartbeat_timeout
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client._connection._update_references(ws)
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log.info("Created websocket connected to %s", gateway)
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# poll event for OP Hello
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await ws.poll_event()
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if not resume:
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await ws.identify()
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return ws
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await ws.resume()
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try:
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await ws.ensure_open()
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except websockets.exceptions.ConnectionClosed:
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# ws got closed so let's just do a regular IDENTIFY connect.
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log.info(
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"RESUME failed (the websocket decided to close) for Shard ID %s. Retrying.",
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shard_id,
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)
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return await cls.from_client(client, shard_id=shard_id)
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else:
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return ws
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def wait_for(self, event, predicate, result=None):
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"""Waits for a DISPATCH'd event that meets the predicate.
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Parameters
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-----------
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event : str
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The event name in all upper case to wait for.
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predicate
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A function that takes a data parameter to check for event
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properties. The data parameter is the 'd' key in the JSON message.
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result
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A function that takes the same data parameter and executes to send
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the result to the future. If None, returns the data.
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Returns
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--------
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asyncio.Future
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A future to wait for.
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"""
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future = self.loop.create_future()
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entry = EventListener(event=event, predicate=predicate, result=result, future=future)
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self._dispatch_listeners.append(entry)
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return future
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async def identify(self):
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"""Sends the IDENTIFY packet."""
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payload = {
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"op": self.IDENTIFY,
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"d": {
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"token": self.token,
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"properties": {
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"$os": sys.platform,
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"$browser": "discord.py",
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"$device": "discord.py",
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"$referrer": "",
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"$referring_domain": "",
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},
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"compress": True,
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"large_threshold": 250,
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"v": 3,
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},
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}
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if not self._connection.is_bot:
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payload["d"]["synced_guilds"] = []
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if self.shard_id is not None and self.shard_count is not None:
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payload["d"]["shard"] = [self.shard_id, self.shard_count]
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state = self._connection
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if state._activity is not None or state._status is not None:
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payload["d"]["presence"] = {
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"status": state._status,
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"game": state._activity,
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"since": 0,
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"afk": False,
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}
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await self.send_as_json(payload)
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log.info("Shard ID %s has sent the IDENTIFY payload.", self.shard_id)
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async def resume(self):
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"""Sends the RESUME packet."""
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payload = {
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"op": self.RESUME,
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"d": {"seq": self.sequence, "session_id": self.session_id, "token": self.token},
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}
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await self.send_as_json(payload)
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log.info("Shard ID %s has sent the RESUME payload.", self.shard_id)
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async def received_message(self, msg):
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self._dispatch("socket_raw_receive", msg)
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if type(msg) is bytes:
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self._buffer.extend(msg)
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if len(msg) >= 4:
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if msg[-4:] == b"\x00\x00\xff\xff":
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msg = self._zlib.decompress(self._buffer)
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msg = msg.decode("utf-8")
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self._buffer = bytearray()
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else:
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return
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else:
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return
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msg = json.loads(msg)
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log.debug("For Shard ID %s: WebSocket Event: %s", self.shard_id, msg)
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self._dispatch("socket_response", msg)
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op = msg.get("op")
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data = msg.get("d")
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seq = msg.get("s")
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if seq is not None:
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self.sequence = seq
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if op != self.DISPATCH:
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if op == self.RECONNECT:
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# "reconnect" can only be handled by the Client
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# so we terminate our connection and raise an
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# internal exception signalling to reconnect.
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log.info("Received RECONNECT opcode.")
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await self.close()
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raise ResumeWebSocket(self.shard_id)
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if op == self.HEARTBEAT_ACK:
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self._keep_alive.ack()
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return
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if op == self.HEARTBEAT:
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beat = self._keep_alive.get_payload()
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await self.send_as_json(beat)
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return
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if op == self.HELLO:
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interval = data["heartbeat_interval"] / 1000.0
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self._keep_alive = KeepAliveHandler(
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ws=self, interval=interval, shard_id=self.shard_id
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)
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# send a heartbeat immediately
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await self.send_as_json(self._keep_alive.get_payload())
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self._keep_alive.start()
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return
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if op == self.INVALIDATE_SESSION:
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if data is True:
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await asyncio.sleep(5.0, loop=self.loop)
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await self.close()
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raise ResumeWebSocket(self.shard_id)
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self.sequence = None
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self.session_id = None
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log.info("Shard ID %s session has been invalidated.", self.shard_id)
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await self.identify()
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return
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log.warning("Unknown OP code %s.", op)
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return
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event = msg.get("t")
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if event == "READY":
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self._trace = trace = data.get("_trace", [])
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self.sequence = msg["s"]
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self.session_id = data["session_id"]
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log.info(
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"Shard ID %s has connected to Gateway: %s (Session ID: %s).",
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self.shard_id,
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", ".join(trace),
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self.session_id,
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)
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elif event == "RESUMED":
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self._trace = trace = data.get("_trace", [])
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log.info(
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"Shard ID %s has successfully RESUMED session %s under trace %s.",
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self.shard_id,
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self.session_id,
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", ".join(trace),
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)
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parser = "parse_" + event.lower()
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try:
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func = getattr(self._connection, parser)
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except AttributeError:
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log.warning("Unknown event %s.", event)
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else:
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func(data)
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# remove the dispatched listeners
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removed = []
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for index, entry in enumerate(self._dispatch_listeners):
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if entry.event != event:
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continue
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future = entry.future
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if future.cancelled():
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removed.append(index)
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continue
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try:
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valid = entry.predicate(data)
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except Exception as exc:
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future.set_exception(exc)
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removed.append(index)
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else:
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if valid:
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ret = data if entry.result is None else entry.result(data)
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future.set_result(ret)
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removed.append(index)
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for index in reversed(removed):
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del self._dispatch_listeners[index]
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@property
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def latency(self):
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""":obj:`float`: Measures latency between a HEARTBEAT and a HEARTBEAT_ACK in seconds."""
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heartbeat = self._keep_alive
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return float("inf") if heartbeat is None else heartbeat.latency
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def _can_handle_close(self, code):
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return code not in (1000, 4004, 4010, 4011)
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async def poll_event(self):
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"""Polls for a DISPATCH event and handles the general gateway loop.
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Raises
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------
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ConnectionClosed
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The websocket connection was terminated for unhandled reasons.
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"""
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try:
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msg = await self.recv()
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await self.received_message(msg)
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except websockets.exceptions.ConnectionClosed as exc:
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if self._can_handle_close(exc.code):
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log.info(
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"Websocket closed with %s (%s), attempting a reconnect.", exc.code, exc.reason
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)
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raise ResumeWebSocket(self.shard_id) from exc
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else:
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log.info("Websocket closed with %s (%s), cannot reconnect.", exc.code, exc.reason)
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raise ConnectionClosed(exc, shard_id=self.shard_id) from exc
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async def send(self, data):
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self._dispatch("socket_raw_send", data)
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await super().send(data)
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async def send_as_json(self, data):
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try:
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await self.send(utils.to_json(data))
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except websockets.exceptions.ConnectionClosed as exc:
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if not self._can_handle_close(exc.code):
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raise ConnectionClosed(exc, shard_id=self.shard_id) from exc
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async def change_presence(self, *, activity=None, status=None, afk=False, since=0.0):
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if activity is not None:
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if not isinstance(activity, _ActivityTag):
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raise InvalidArgument("activity must be one of Game, Streaming, or Activity.")
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activity = activity.to_dict()
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if status == "idle":
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since = int(time.time() * 1000)
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payload = {
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"op": self.PRESENCE,
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"d": {"game": activity, "afk": afk, "since": since, "status": status},
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}
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sent = utils.to_json(payload)
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log.debug('Sending "%s" to change status', sent)
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await self.send(sent)
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async def request_sync(self, guild_ids):
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payload = {"op": self.GUILD_SYNC, "d": list(guild_ids)}
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await self.send_as_json(payload)
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async def voice_state(self, guild_id, channel_id, self_mute=False, self_deaf=False):
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payload = {
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"op": self.VOICE_STATE,
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"d": {
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"guild_id": guild_id,
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"channel_id": channel_id,
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"self_mute": self_mute,
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"self_deaf": self_deaf,
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},
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}
|
|
|
|
log.debug("Updating our voice state to %s.", payload)
|
|
await self.send_as_json(payload)
|
|
|
|
async def close(self, code=1000, reason=""):
|
|
if self._keep_alive:
|
|
self._keep_alive.stop()
|
|
|
|
await super().close(code, reason)
|
|
|
|
async def close_connection(self, *args, **kwargs):
|
|
if self._keep_alive:
|
|
self._keep_alive.stop()
|
|
|
|
await super().close_connection(*args, **kwargs)
|
|
|
|
|
|
class DiscordVoiceWebSocket(websockets.client.WebSocketClientProtocol):
|
|
"""Implements the websocket protocol for handling voice connections.
|
|
|
|
Attributes
|
|
-----------
|
|
IDENTIFY
|
|
Send only. Starts a new voice session.
|
|
SELECT_PROTOCOL
|
|
Send only. Tells discord what encryption mode and how to connect for voice.
|
|
READY
|
|
Receive only. Tells the websocket that the initial connection has completed.
|
|
HEARTBEAT
|
|
Send only. Keeps your websocket connection alive.
|
|
SESSION_DESCRIPTION
|
|
Receive only. Gives you the secret key required for voice.
|
|
SPEAKING
|
|
Send only. Notifies the client if you are currently speaking.
|
|
HEARTBEAT_ACK
|
|
Receive only. Tells you your heartbeat has been acknowledged.
|
|
RESUME
|
|
Sent only. Tells the client to resume its session.
|
|
HELLO
|
|
Receive only. Tells you that your websocket connection was acknowledged.
|
|
INVALIDATE_SESSION
|
|
Sent only. Tells you that your RESUME request has failed and to re-IDENTIFY.
|
|
CLIENT_CONNECT
|
|
Indicates a user has connected to voice.
|
|
CLIENT_DISCONNECT
|
|
Receive only. Indicates a user has disconnected from voice.
|
|
"""
|
|
|
|
IDENTIFY = 0
|
|
SELECT_PROTOCOL = 1
|
|
READY = 2
|
|
HEARTBEAT = 3
|
|
SESSION_DESCRIPTION = 4
|
|
SPEAKING = 5
|
|
HEARTBEAT_ACK = 6
|
|
RESUME = 7
|
|
HELLO = 8
|
|
INVALIDATE_SESSION = 9
|
|
CLIENT_CONNECT = 12
|
|
CLIENT_DISCONNECT = 13
|
|
|
|
def __init__(self, *args, **kwargs):
|
|
super().__init__(*args, **kwargs)
|
|
self.max_size = None
|
|
self._keep_alive = None
|
|
|
|
async def send_as_json(self, data):
|
|
log.debug("Sending voice websocket frame: %s.", data)
|
|
await self.send(utils.to_json(data))
|
|
|
|
async def resume(self):
|
|
state = self._connection
|
|
payload = {
|
|
"op": self.RESUME,
|
|
"d": {
|
|
"token": state.token,
|
|
"server_id": str(state.server_id),
|
|
"session_id": state.session_id,
|
|
},
|
|
}
|
|
await self.send_as_json(payload)
|
|
|
|
async def identify(self):
|
|
state = self._connection
|
|
payload = {
|
|
"op": self.IDENTIFY,
|
|
"d": {
|
|
"server_id": str(state.server_id),
|
|
"user_id": str(state.user.id),
|
|
"session_id": state.session_id,
|
|
"token": state.token,
|
|
},
|
|
}
|
|
await self.send_as_json(payload)
|
|
|
|
@classmethod
|
|
async def from_client(cls, client, *, resume=False):
|
|
"""Creates a voice websocket for the :class:`VoiceClient`."""
|
|
gateway = "wss://" + client.endpoint + "/?v=4"
|
|
ws = await websockets.connect(gateway, loop=client.loop, klass=cls, compression=None)
|
|
ws.gateway = gateway
|
|
ws._connection = client
|
|
ws._max_heartbeat_timeout = 60.0
|
|
|
|
if resume:
|
|
await ws.resume()
|
|
else:
|
|
await ws.identify()
|
|
|
|
return ws
|
|
|
|
async def select_protocol(self, ip, port, mode):
|
|
payload = {
|
|
"op": self.SELECT_PROTOCOL,
|
|
"d": {"protocol": "udp", "data": {"address": ip, "port": port, "mode": mode}},
|
|
}
|
|
|
|
await self.send_as_json(payload)
|
|
|
|
async def client_connect(self):
|
|
payload = {"op": self.CLIENT_CONNECT, "d": {"audio_ssrc": self._connection.ssrc}}
|
|
|
|
await self.send_as_json(payload)
|
|
|
|
async def speak(self, state=SpeakingState.voice):
|
|
payload = {"op": self.SPEAKING, "d": {"speaking": int(state), "delay": 0}}
|
|
|
|
await self.send_as_json(payload)
|
|
|
|
async def received_message(self, msg):
|
|
log.debug("Voice websocket frame received: %s", msg)
|
|
op = msg["op"]
|
|
data = msg.get("d")
|
|
|
|
if op == self.READY:
|
|
await self.initial_connection(data)
|
|
elif op == self.HEARTBEAT_ACK:
|
|
self._keep_alive.ack()
|
|
elif op == self.INVALIDATE_SESSION:
|
|
log.info("Voice RESUME failed.")
|
|
await self.identify()
|
|
elif op == self.SESSION_DESCRIPTION:
|
|
self._connection.mode = data["mode"]
|
|
await self.load_secret_key(data)
|
|
elif op == self.HELLO:
|
|
interval = data["heartbeat_interval"] / 1000.0
|
|
self._keep_alive = VoiceKeepAliveHandler(ws=self, interval=interval)
|
|
self._keep_alive.start()
|
|
|
|
async def initial_connection(self, data):
|
|
state = self._connection
|
|
state.ssrc = data["ssrc"]
|
|
state.voice_port = data["port"]
|
|
|
|
packet = bytearray(70)
|
|
struct.pack_into(">I", packet, 0, state.ssrc)
|
|
state.socket.sendto(packet, (state.endpoint_ip, state.voice_port))
|
|
recv = await self.loop.sock_recv(state.socket, 70)
|
|
log.debug("received packet in initial_connection: %s", recv)
|
|
|
|
# the ip is ascii starting at the 4th byte and ending at the first null
|
|
ip_start = 4
|
|
ip_end = recv.index(0, ip_start)
|
|
state.ip = recv[ip_start:ip_end].decode("ascii")
|
|
|
|
# the port is a little endian unsigned short in the last two bytes
|
|
# yes, this is different endianness from everything else
|
|
state.port = struct.unpack_from("<H", recv, len(recv) - 2)[0]
|
|
log.debug("detected ip: %s port: %s", state.ip, state.port)
|
|
|
|
# there *should* always be at least one supported mode (xsalsa20_poly1305)
|
|
modes = [mode for mode in data["modes"] if mode in self._connection.supported_modes]
|
|
log.debug("received supported encryption modes: %s", ", ".join(modes))
|
|
|
|
mode = modes[0]
|
|
await self.select_protocol(state.ip, state.port, mode)
|
|
log.info("selected the voice protocol for use (%s)", mode)
|
|
|
|
await self.client_connect()
|
|
|
|
async def load_secret_key(self, data):
|
|
log.info("received secret key for voice connection")
|
|
self._connection.secret_key = data.get("secret_key")
|
|
await self.speak()
|
|
await self.speak(False)
|
|
|
|
async def poll_event(self):
|
|
try:
|
|
msg = await asyncio.wait_for(self.recv(), timeout=30.0, loop=self.loop)
|
|
await self.received_message(json.loads(msg))
|
|
except websockets.exceptions.ConnectionClosed as exc:
|
|
raise ConnectionClosed(exc, shard_id=None) from exc
|
|
|
|
async def close_connection(self, *args, **kwargs):
|
|
if self._keep_alive:
|
|
self._keep_alive.stop()
|
|
|
|
await super().close_connection(*args, **kwargs)
|