339 lines
11 KiB
Python

# Original source of reaction-based menu idea from
# https://github.com/Lunar-Dust/Dusty-Cogs/blob/master/menu/menu.py
#
# Ported to Red V3 by Palm\_\_ (https://github.com/palmtree5)
import asyncio
import contextlib
import functools
from types import MappingProxyType
from typing import Callable, Dict, Iterable, List, Mapping, Optional, TypeVar, Union
import discord
from .. import commands
from .predicates import ReactionPredicate
from .views import SimpleMenu, _SimplePageSource
__all__ = (
"menu",
"next_page",
"prev_page",
"close_menu",
"start_adding_reactions",
"DEFAULT_CONTROLS",
)
_T = TypeVar("_T")
_PageList = TypeVar("_PageList", List[str], List[discord.Embed])
_ReactableEmoji = Union[str, discord.Emoji]
_ControlCallable = Callable[[commands.Context, _PageList, discord.Message, int, float, str], _T]
_active_menus: Dict[int, SimpleMenu] = {}
class _GenericButton(discord.ui.Button):
def __init__(self, emoji: Union[str, discord.PartialEmoji], func):
super().__init__(
emoji=discord.PartialEmoji.from_str(emoji), style=discord.ButtonStyle.grey
)
self.func = func
async def callback(self, interaction: discord.Interaction):
ctx = self.view.ctx
pages = self.view.source.entries
controls = None
message = self.view.message
page = self.view.current_page
timeout = self.view.timeout
emoji = self.emoji
try:
await self.func(ctx, pages, controls, message, page, timeout, emoji)
except Exception:
pass
await interaction.response.defer()
async def menu(
ctx: commands.Context,
pages: _PageList,
controls: Optional[Mapping[str, _ControlCallable]] = None,
message: discord.Message = None,
page: int = 0,
timeout: float = 30.0,
) -> _T:
"""
An emoji-based menu
.. note:: All pages should be of the same type
.. note:: All functions for handling what a particular emoji does
should be coroutines (i.e. :code:`async def`). Additionally,
they must take all of the parameters of this function, in
addition to a string representing the emoji reacted with.
This parameter should be the last one, and none of the
parameters in the handling functions are optional
Parameters
----------
ctx: commands.Context
The command context
pages: `list` of `str` or `discord.Embed`
The pages of the menu.
controls: Optional[Mapping[str, Callable]]
A mapping of emoji to the function which handles the action for the
emoji. The signature of the function should be the same as of this function
and should additionally accept an ``emoji`` parameter of type `str`.
If not passed, `DEFAULT_CONTROLS` is used *or*
only a close menu control is shown when ``pages`` is of length 1.
message: discord.Message
The message representing the menu. Usually :code:`None` when first opening
the menu
page: int
The current page number of the menu
timeout: float
The time (in seconds) to wait for a reaction
Raises
------
RuntimeError
If either of the notes above are violated
"""
if message is not None and message.id in _active_menus:
# prevents the expected callback from going any further
# our custom button will always pass the message the view is
# attached to, allowing one to send multiple menus on the same
# context.
view = _active_menus[message.id]
if pages != view.source.entries:
view._source = _SimplePageSource(pages)
new_page = await view.get_page(page)
view.current_page = page
await view.message.edit(**new_page)
return
if not isinstance(pages[0], (discord.Embed, str)):
raise RuntimeError("Pages must be of type discord.Embed or str")
if not all(isinstance(x, discord.Embed) for x in pages) and not all(
isinstance(x, str) for x in pages
):
raise RuntimeError("All pages must be of the same type")
if controls is None:
if len(pages) == 1:
controls = {"\N{CROSS MARK}": close_menu}
else:
controls = DEFAULT_CONTROLS
for key, value in controls.items():
maybe_coro = value
if isinstance(value, functools.partial):
maybe_coro = value.func
if not asyncio.iscoroutinefunction(maybe_coro):
raise RuntimeError("Function must be a coroutine")
if await ctx.bot.use_buttons() and message is None:
# Only send the button version if `message` is None
# This is because help deals with this menu in weird ways
# where the original message is already sent prior to starting.
# This is not normally the way we recommend sending this because
# internally we already include the emojis we expect.
if controls == DEFAULT_CONTROLS:
view = SimpleMenu(pages)
await view.start(ctx)
await view.wait()
return
else:
view = SimpleMenu(pages)
view.remove_item(view.last_button)
view.remove_item(view.first_button)
has_next = False
has_prev = False
has_close = False
to_add = {}
for emoji, func in controls.items():
if func == next_page:
has_next = True
if emoji != view.forward_button.emoji:
view.forward_button.emoji = discord.PartialEmoji.from_str(emoji)
elif func == prev_page:
has_prev = True
if emoji != view.backward_button.emoji:
view.backward_button.emoji = discord.PartialEmoji.from_str(emoji)
elif func == close_menu:
has_close = True
else:
to_add[emoji] = func
if not has_next:
view.remove_item(view.forward_button)
if not has_prev:
view.remove_item(view.backward_button)
if not has_close:
view.remove_item(view.stop_button)
for emoji, func in to_add.items():
view.add_item(_GenericButton(emoji, func))
await view.start(ctx)
_active_menus[view.message.id] = view
await view.wait()
del _active_menus[view.message.id]
return
current_page = pages[page]
if not message:
if isinstance(current_page, discord.Embed):
message = await ctx.send(embed=current_page)
else:
message = await ctx.send(current_page)
# Don't wait for reactions to be added (GH-1797)
# noinspection PyAsyncCall
start_adding_reactions(message, controls.keys())
else:
try:
if isinstance(current_page, discord.Embed):
await message.edit(embed=current_page)
else:
await message.edit(content=current_page)
except discord.NotFound:
return
try:
predicates = ReactionPredicate.with_emojis(tuple(controls.keys()), message, ctx.author)
tasks = [
asyncio.create_task(ctx.bot.wait_for("reaction_add", check=predicates)),
asyncio.create_task(ctx.bot.wait_for("reaction_remove", check=predicates)),
]
done, pending = await asyncio.wait(
tasks, timeout=timeout, return_when=asyncio.FIRST_COMPLETED
)
for task in pending:
task.cancel()
if len(done) == 0:
raise asyncio.TimeoutError()
react, user = done.pop().result()
except asyncio.TimeoutError:
if not ctx.me:
return
try:
if (
isinstance(message.channel, discord.PartialMessageable)
or message.channel.permissions_for(ctx.me).manage_messages
):
await message.clear_reactions()
else:
raise RuntimeError
except (discord.Forbidden, RuntimeError): # cannot remove all reactions
for key in controls.keys():
try:
await message.remove_reaction(key, ctx.bot.user)
except discord.Forbidden:
return
except discord.HTTPException:
pass
except discord.NotFound:
return
else:
return await controls[react.emoji](
ctx, pages, controls, message, page, timeout, react.emoji
)
async def next_page(
ctx: commands.Context,
pages: list,
controls: Mapping[str, _ControlCallable],
message: discord.Message,
page: int,
timeout: float,
emoji: str,
) -> _T:
"""
Function for showing next page which is suitable
for use in ``controls`` mapping that is passed to `menu()`.
"""
if page >= len(pages) - 1:
page = 0 # Loop around to the first item
else:
page = page + 1
return await menu(ctx, pages, controls, message=message, page=page, timeout=timeout)
async def prev_page(
ctx: commands.Context,
pages: list,
controls: Mapping[str, _ControlCallable],
message: discord.Message,
page: int,
timeout: float,
emoji: str,
) -> _T:
"""
Function for showing previous page which is suitable
for use in ``controls`` mapping that is passed to `menu()`.
"""
if page <= 0:
page = len(pages) - 1 # Loop around to the last item
else:
page = page - 1
return await menu(ctx, pages, controls, message=message, page=page, timeout=timeout)
async def close_menu(
ctx: commands.Context,
pages: list,
controls: Mapping[str, _ControlCallable],
message: discord.Message,
page: int,
timeout: float,
emoji: str,
) -> None:
"""
Function for closing (deleting) menu which is suitable
for use in ``controls`` mapping that is passed to `menu()`.
"""
with contextlib.suppress(discord.NotFound):
await message.delete()
def start_adding_reactions(
message: discord.Message, emojis: Iterable[_ReactableEmoji]
) -> asyncio.Task:
"""Start adding reactions to a message.
This is a non-blocking operation - calling this will schedule the
reactions being added, but the calling code will continue to
execute asynchronously. There is no need to await this function.
This is particularly useful if you wish to start waiting for a
reaction whilst the reactions are still being added - in fact,
this is exactly what `menu()` uses to do that.
Parameters
----------
message: discord.Message
The message to add reactions to.
emojis : Iterable[Union[str, discord.Emoji]]
The emojis to react to the message with.
Returns
-------
asyncio.Task
The task for the coroutine adding the reactions.
"""
async def task():
# The task should exit silently if the message is deleted
with contextlib.suppress(discord.NotFound):
for emoji in emojis:
await message.add_reaction(emoji)
return asyncio.create_task(task())
#: Default controls for `menu()` that contain controls for
#: previous page, closing menu, and next page.
DEFAULT_CONTROLS: Mapping[str, _ControlCallable] = MappingProxyType(
{
"\N{LEFTWARDS BLACK ARROW}\N{VARIATION SELECTOR-16}": prev_page,
"\N{CROSS MARK}": close_menu,
"\N{BLACK RIGHTWARDS ARROW}\N{VARIATION SELECTOR-16}": next_page,
}
)